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NPC Generator

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Advanced [show]


Rangrim Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: An older man who wears a brown cloak and cross-gartered tan stockings, he is not a threatening figure. He sports a flattop hair cut. He wears large thick round spectacles.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: His father raised him in a mountain cabin. Rangrim liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: To protect his home.

Ideals: Persistence, Justice. Bonds: Nature, Guardian. Occupation: Servant

Voice: Farmer accent

Attributes [hide]

Rangrim Glanhig, Male Dwarf Paladin 4
Medium (4'2") Dwarf, Neutral Good (CR 4)
Armor Class 12
Hit Points 46 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 19 (+4)13 (+1) 10 (+0)12 (+1)
Skills Arcana +3, Perception +2
Senses Passive Perception 12
Languages Common, Dwarven, Halfling
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 21000 sp. Red-brown spinel (120 gp). Zircon (30 gp). Alexandrite (500 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Skog Axton, Male Half-Orc [Permalink]

Personal [hide]

Description: This southern man is typically in his Cartwright uniform. His clothes are grease stained in places. He has a very tight haircut. His gray eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. Further he is a bit of a stoner and is frequently out of it.

History: Born in the south to a Cartwright, Skog learned a great deal about his mother's area of expertise. He took every job he could get his hands on, but the opportunities for Half-Orcs in the south were limited. He inherited the family business which he has now maintained for 12 years.

Motivation: He is unsatisfied with his job.

Ideals: Athletic. Flaws: Addict. Bonds: Job, Poor, Immigrant. Occupation: Cartwright

Voice: Breathy voice

Attributes [hide]

Skog Axton, Male Half-Orc Warlock 4
Medium (6'6") Half-Orc, Lawful Evil (CR 4)
Armor Class 12
Hit Points 18 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 8 (-1)6 (-2) 13 (+1)10 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 500 gp. Coral (150 gp). Jade (150 gp). Coral (150 gp). White pearl (150 gp).


Social Check DCs


Bertram Redfield, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a grey wide-brimmed hat and grey clothes. He wears a wide-brimmed hat to cover his moderate length white hair. His eyes are green.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He would rather hide behind his crafts than deal with other people.

History: Gifted from a young age, Bertram studied abroad. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. Being a Seamstress kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Seeks redemption.

Ideals: Optimist, Artistic, Gifted. Flaws: Shy. Bonds: Criminal record. Occupation: Seamstress

Voice: Soothing and warm

Attributes [hide]

Bertram Redfield, Male Human Sorcerer 1
Medium (5'1") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 11 (+0)10 (+0) 14 (+2)7 (-2)
Skills Athletics +1, Persuasion +0
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day105

Possessions: 110 gp.


Social Check DCs


Melech Joy, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bow, but if one is not available he will default to his nunchaku. He sports a flattop hair cut. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Around other people he will do his best to conceal his emotions and appear jolly.

History: When he was but 6 years old his parents immigrated from the west. Melech was born on a far western forest where he grew up under the tutelage of his mother, an expert Priest. He moves from town to town, unable to find a place to settle.

Motivation: An old rival family wants him found; and wants to raise his children well

Flaws: Insane, Shy. Bonds: Family, Immigrant. Occupation: Priest

Voice: Jittery and nervous

Attributes [hide]

Melech Joy, Male Tiefling Aristocrat 3
Medium (5'2") Tiefling, Chaotic Good (CR 3)
Armor Class 9
Hit Points 22 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 13 (+1)12 (+1) 7 (-2)14 (+2)
Skills Insight +0, Persuasion +4
Senses Passive Perception 8
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 200 gp. Freshwater pearl (10 gp). Brown-green garnet (130 gp). Red spinel (130 gp). 3 Tanglefoot bags.


Social Check DCs

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