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NPC Generator

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Advanced [show]


Shedinn Turnuroth, Male Dragonborn [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a black vest with golden trim over his white shirt. His white leather gloves and pants are well-kept, and his black boots flare out at the collars. He sports a flattop crest cut. His fierce red eyes like to dwell on things.

Personality: Shedinn speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. Animals are drawn to him, and he is able to talk to them.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Shedinn grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Shedinn. He has dedicated himself to building a better trade route.

Motivation: His religion dominates his actions; and he has decided he is irredeemable

Ideals: Impeccable, Gifted. Bonds: Criminal record, Adventurer, Religious. Occupation: Barrister

Voice: Ums and uhs a lot

Attributes [hide]

Shedinn Turnuroth, Male Dragonborn Bard 4
Medium (6'2") Dragonborn, True Neutral (CR 4)
Armor Class 7
Hit Points 24 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)5 (-3) 15 (+2)10 (+0) 10 (+0)16 (+3)
Skills Insight +2, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d10+1, Ranged -1 / 1d10-3, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 400 gp. 1 Minor magic item.


Social Check DCs


Shifting Peak, Female Tabaxi [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Tabaxi, and stands approximately 5'8". She wears a large hat to cast shadows over her face and wears ponchos to better hide her body, and her gloved hand is found clutching a bastard sword. Her red fur is lengthy and is close to two feet long. Her yellow eyes dart from person to person.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. Her job bores her to no end. She has decided to make it more interesting.

History: A child with a great deal of poetry talent her parents made sure she got the chance to thrive. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. Recently she has begun working with bootleggers and crooks.

Motivation: She has decided she is irredeemable; and she is a bit of a kleptomaniac

Ideals: Artistic. Flaws: Shy. Bonds: Adventurer, Criminal record, Nature. Occupation: Mason

Voice: Speaks like tongue is numb

Attributes [hide]

Shifting Peak, Female Tabaxi Adept 1
Medium (5'8") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 10 (+0)6 (-2) 14 (+2)18 (+4)
Skills Intimidation +6, Religion +0
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 70 gp. 1 Superior lock.


Social Check DCs


Greeba Vance, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman with a warm, jovial air about her, she typically wears white cloth garments or leather armor. Her auburn hair is cut jaggedly and amateurishly. Her eyes are a pleasant blue.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.

History: She was raised happily, as a normal child born to her mother and father. Her mother taught her the rudiments of the Navigator arts, while her father instructed her in etiquette, music and courtly manner. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She has built up a small fortune and can afford her own way.

Motivation: Sabotage a competitor; and she has money and likes to spend it

Ideals: Optimist. Flaws: Depressed. Bonds: In love, Rich, Job. Occupation: Navigator

Voice: Mumbles to self between sentences

Attributes [hide]

Greeba Vance, Female Half-Orc Rogue 3
Medium (5'1") Half-Orc, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 11 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 9 (-1)12 (+1) 16 (+3)13 (+1)
Skills Animal Handling +5, Deception +3
Senses Passive Perception 13
Languages Common, Orc, Gnome
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp.


Social Check DCs


Ellyjoybell Tarkelby, Female Gnome [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears skinny pants and wears a blue and violet robe with the hood down. She keeps her red hair in a flapper bob. Her eyes are blue.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. Her job bores her to no end. She has decided to make it more interesting.

History: She was born several months after her father was called into army service. Ellyjoybell abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: She is a bit of a kleptomaniac; and she is unsatisfied with her job

Ideals: Athletic. Bonds: Job, Adventurer, Criminal record, Military. Occupation: Mortician

Voice: Raspy

Attributes [hide]

Ellyjoybell Tarkelby, Female Gnome Barbarian 2
Small (3'6") Gnome, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 25 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 13 (+1)9 (-1) 8 (-1)12 (+1)
Skills Perception +1, Persuasion +3
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +0 / 1d6-2, Ranged +3 / 1d6+1, Grapple +1

Possessions: 130 pp.


Social Check DCs

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