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NPC Generator

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Advanced [show]


Euphemia Fastfoot, Female Halfling [Permalink]

Personal [hide]

Description: She wears a red armored body suit, with a simple tan line shooting up and back down. She carries with her a set of rapiers on her belt, each one with a opal on the hilt. Her auburn hair is braided into rings. Her amber eyes are passionate and lively.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. Energy wise she seems alert and responsive.

History: She was born to a criminal king-pin and mafia family She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She inherited the family business which she has now maintained for 15 years.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Fighting, Professionalism. Bonds: Job, Criminal record. Occupation: Weaver

Voice: Speaks in third person

Attributes [hide]

Euphemia Fastfoot, Female Halfling Aristocrat 1
Small (3'2") Halfling, True Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 13 (+1)12 (+1) 11 (+0)11 (+0)
Skills Arcana +3, Medicine +2
Senses Passive Perception 10
Languages Common, Halfling, Auran
Attacks Melee +0 / 1d4-2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 40 pp.


Social Check DCs


Randal Wentworth, Male Human [Permalink]

Personal [hide]

Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and he perpetually has his halberd ready. He has auburn hair. He has a dull look in his gray eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He never wears the same outfit twice, unless he absolutely has to.

History: The child of a Body Guard, who enjoyed hunting, Randal was taken on many hunting expeditions. Randal liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a halberd and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's repulsed by the PC; and he made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it

Ideals: Fighting, Artistic. Flaws: Antagonistic. Bonds: Nature. Occupation: Bather

Voice: Rolls R's

Attributes [hide]

Randal Wentworth, Male Human Barbarian 2
Medium (5'9") Human, Lawful Good (CR 2)
Armor Class 12
Hit Points 16 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 12 (+1)14 (+2) 12 (+1)10 (+0)
Skills Medicine +3, Religion +4
Senses Passive Perception 11
Languages Common, Orc, Draconic
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 340 gp. 2 Smokesticks.


Social Check DCs


Amûg Thornton, Male Half-Orc [Permalink]

Personal [hide]

Description: This light-skinned male wears a well pressed and immaculate suit (or dress). He is tall, broad shouldered and powerfully built. His golden hair is braided into rings. His eyes, though not visible through his cowl, are violet.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: He was raised in a forest tribe. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Amûg took refuge in the large cave and found the beat up dagger and armor he uses now. He now spends his time doing works of charity.

Motivation: Wants to open a new tavern; and obtaining odd cultural half-elven artifacts is his passion

Ideals: Philantrophist. Flaws: Hedonist. Bonds: Adventurer, Nature, Job. Occupation: Guard

Voice: Rolls R's

Attributes [hide]

Amûg Thornton, Male Half-Orc Cleric 5
Medium (5'7") Half-Orc, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)10 (+0) 15 (+2)12 (+1) 14 (+2)10 (+0)
Skills History +4, Survival +5
Senses Passive Perception 12
Languages Common, Orc, Undercommon
Attacks Melee +0 / 2d4-3, Ranged +3 / 2d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353210

Possessions: 40000 cp. Onyx (50 gp). Red spinel (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Drifting Of Claws, Male Tabaxi [Permalink]

Personal [hide]

Description: A 6'10" northern man, he wears a pastel shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. His fur is greying and his face has many wrinkles. His eyes are a pleasant blue.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He was born to a criminal king-pin and mafia family A gifted student he started as a Unemployed, but he got bored and became a Body Guard. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Joker, Fighting. Bonds: Rich, Criminal record, Job. Occupation: Body Guard

Voice: Mumbles to self between sentences

Attributes [hide]

Drifting Of Claws, Male Tabaxi Bard 4
Medium (6'10") Tabaxi, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 30 (4d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 16 (+3)10 (+0) 15 (+2)13 (+1)
Skills Investigation +2, Stealth +5
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 6000 cp. 1 Half-Plate.


Social Check DCs

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