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NPC Generator

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Advanced [show]


Fivin Nailo, Male Elf [Permalink]

Personal [hide]

Description: This man wears light armors faded through time and improper care. He has a penchant for wearing a ring with an oversized ruby on his right hand. His hair is long and black with streaks of silver, and is pulled back with small tan clips. His beard is silver, braided, and well cared for. His green eyes dart from person to person to random spaces in the air.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Born in the west to a Mortician, Fivin learned a great deal about his father's area of expertise. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. After a long history of fighting, Fivin and his spouse have recently divorced.

Motivation: He is unsatisfied with his job.

Flaws: Antagonistic, Impulsive. Bonds: Rich, Job. Occupation: Mortician

Voice: Smooth and feminine

Attributes [hide]

Fivin Nailo, Male Elf Aristocrat 3
Medium (5'2") Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 12 (+1)12 (+1) 9 (-1)15 (+2)
Skills Insight +1, Nature +3
Senses Passive Perception 9
Languages Common, Elven, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 5000 cp. Golden pearl (60 gp). Moss agate (9 gp).


Social Check DCs


Lone Of Ale, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her fur is cut close to her head. Her otherwise smooth face is marked with small tiny scars.

Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: Born the oldest of a large religious southern family, she was no stranger to responsibility. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Hunter. She now owns her own business.

Motivation: Her religion dominates her actions; and balancing her hectic life and new hunter responsibilities is difficult

Ideals: Athletic, Optimist. Flaws: Insomniac. Bonds: Religious, Job. Occupation: Hunter

Voice: Soft and melodious

Attributes [hide]

Lone Of Ale, Female Tabaxi Paladin 8
Medium (5'1") Tabaxi, True Neutral (CR 8)
Armor Class 13
Hit Points 76 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 14 (+2)8 (-1) 13 (+1)13 (+1)
Skills Acrobatics +6, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +6 / 2d10+3, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 900 gp.


Social Check DCs


Medrash Ghaallixirn, Male Dragonborn [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is constantly adorned with expensive silk clothing, often dyed in bright green and blue, and wears rings and necklaces with large, colorful gems. His blue crest is thinning but still full. His red eyes dart from person to person to random spaces in the air.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Flattery will make him almost putty in your hands.

History: He was born to a criminal king-pin and mafia family When he was little, his rather wealthy family often ventured across the island to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Medrash took refuge in the old dungeon and found the beat up sai and armor he uses now. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He feels that his past leaves him morally obligated to help.

Flaws: Antagonistic, Selfish. Bonds: Rich, In love, Criminal record, Nature. Occupation: Herbalist

Voice: Old Prospector

Attributes [hide]

Medrash Ghaallixirn, Male Dragonborn Ranger 2
Medium (6'5") Dragonborn, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 8 (-1)14 (+2) 15 (+2)12 (+1)
Skills Intimidation +3, Nature +4
Senses Passive Perception 12
Languages Common, Orc, Elven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Red spinel (90 gp). Star rose quartz (40 gp).


Social Check DCs


Nordak Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: He wears baggy brown pantaloons and a tan scarf. He is portly but not overly obese. His hair is golden and curly. His hazel eyes peer out from beneath his deerstalker brown hat.

Personality: He snorts whenever he laughs or is feeling confident. Around other people he will do his best to conceal his emotions and appear jolly.

History: Born to a pair of adventurers, Nordak grew up listening to his mother's many stories. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Many goblins want him driven away; and to reunite with his old friends

Flaws: Shy. Bonds: Adventurer, Family, Enemies. Occupation: Adventurer

Voice: Middle-eastern accent

Attributes [hide]

Nordak Trueanvil, Male Dwarf Expert 1
Medium (3'11") Dwarf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 8 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)8 (-1) 14 (+2)14 (+2) 13 (+1)12 (+1)
Skills Perception +3, Stealth +1
Senses Passive Perception 11
Languages Common, Dwarven, Ignan, Orc
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3

Possessions: 2000 cp. 1 Banded mail.


Social Check DCs

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