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NPC Generator

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Advanced [show]


Diggory Beckwith, Male Human [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He has styled his blonde hair well, parting it to the left. He has a tattooed face.

Personality: He never swears and excessively uses polite adverbs when speaking. He misses his home and complains about the freezing weather, even in summer.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: An old rival family wants him found; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Optimist. Bonds: Poor, Immigrant, Slave, Criminal record, Family. Occupation: Blacksmith

Voice: Soft and melodious

Attributes [hide]

Diggory Beckwith, Male Human Warrior 1
Medium (5'11") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 10 (+0)12 (+1) 16 (+3)13 (+1)
Skills Survival +5
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 130 gp. Moonstone (60 gp).


Social Check DCs


Jane Colton, Female Human [Permalink]

Personal [hide]

Description: 4'9" and muscular, this western woman wears a brown shirt with thin yellow vertical stripes and blue pants. She keeps her auburn hair in a flapper bob. Her fierce brown eyes like to dwell on things.

Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.

History: Sold as a small child to a wizard, Jane was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She has since lost track of the people in her past.

Motivation: Her spouse's relatives view her with great suspicion; and find a way to reverse the transformation of her sister

Ideals: Athletic, Joker. Flaws: Shy. Bonds: Mentor, Family. Occupation: Marshal

Voice: Soft and melodious

Attributes [hide]

Jane Colton, Female Human Cleric 10
Medium (4'9") Human, Lawful Evil (CR 10)
Armor Class 10
Hit Points 53 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)6 (-2) 18 (+4)12 (+1)
Skills Investigation +2, Perception +8
Senses Passive Perception 18
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +4 / 3d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16644332000

Possessions: 1600 gp. Sardonyx (80 gp). Amber (110 gp). Jet (110 gp). Black pearl (400 gp).


Social Check DCs


Euphemia Quickstep, Female Halfling [Permalink]

Personal [hide]

Description: She wears white trousers with brown and black striped suspenders. She wears various colorful collared shirts. Her silver hair is styled in orderly dreadlocks. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep gray.

Personality: Stoic and calm, she prefers to meditate than take action. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: She was born to a criminal king-pin and mafia family She always admired arcane-users and wanted to develop the talent, but never had the affinity for it. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: A rival would like her out of the picture; and she will attempt to ambush and attack anyone she thinks she can take on alone and try to knock them out with non-lethal damage. if successful, she will try to sell them to her slave-trader contact

Ideals: Disciplined, Gifted. Bonds: Poor, Adventurer, Criminal record. Occupation: Barrister

Voice: Aggressive tone

Attributes [hide]

Euphemia Quickstep, Female Halfling Bard 12
Small (3'2") Halfling, Neutral Evil (CR 12)
Armor Class 14
Hit Points 92 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 18 (+4)13 (+1) 13 (+1)12 (+1)
Skills Arcana +5, Survival +5
Senses Passive Perception 11
Languages Common, Halfling, Terran
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133333

Possessions: 400 pp. Eye agate (7 gp). Golden pearl (120 gp). Coral (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shaena Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: An older woman who is wearing the road beaten gear of a warrior, she is not a threatening figure. She wears a small hat to cover her moderate length white hair. She has hazel eyes and a white hat with a green feather.

Personality: She is soft-spoken, optimistic and speaks nonstop, as she rather likes the sound of her voice. Her demeanor is somewhat feminine. She loves being with her children and actually smiles when they are around. She would do anything for them. She dislikes her ex a great deal.

History: Her arcane talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Her mother was a mechanic, and taught her how to fix just about anything. By chance she met her sister recently and the two have been together since.

Motivation: She feels the way she acts is they only way to get by in the world; and to unite with her sister

Ideals: Fighting, Optimist, Gifted, Persistence, Impeccable. Bonds: Family. Occupation: Farmer

Voice: Sensual and smooth

Attributes [hide]

Shaena Warmwater, Female Halfling Ranger 6
Small (3'0") Halfling, Lawful Good (CR 6)
Armor Class 12
Hit Points 46 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)13 (+1) 17 (+3)9 (-1) 9 (-1)11 (+0)
Skills History +2, Persuasion +3
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +1 / 2d6-2, Ranged +4 / 2d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 800 gp. Jet (110 gp). Red spinel (110 gp). Deep blue spinel (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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