Hupe Brightmoon, Male Halfling [Permalink]
Personal [hide]
Description: He is a husky man, who likes to wear darkened spectacles and heavy clothing, no matter the weather. His hair is short and black. This green eyed northerner is not easily forgotten.
Personality: Cocky and sure of himself, he believes he is the best Sellsword born in the past three hundred years. He always tries to repair and not replace. It was this mentality that drove him into the Sellsword business.
History: Hupe hails from a village terrorized by illithids. In his 17th year, his parents were killed by a illithids raid, leaving Hupe alone in the world. After a stint in an orphanage, he was adopted. He left for the north, certain he would find work there.
Motivation: To find somewhere to settle down; and he'd like to take his coworkers down a peg
Ideals: Persistence. Flaws: Mundane. Bonds: Job, Enemies, Immigrant. Occupation: Sellsword
Voice: Tuts and clicks tongue
Attributes [hide]
Small (3'4") Halfling, Lawful Neutral (CR 5)
Armor Class 12
Hit Points 27 (5d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 12 (+1) | 16 (+3) | 11 (+0) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 3 |
Possessions: 40000 cp. White opal (600 gp). Red spinel (150 gp).
Griselda Clare, Female Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She wears suspenders and brown workpants. Her shirt is white, and she wears a heavy brown leather apron most of the time. She sports a flattop hair cut. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: A skeptical and narcissistic woman, Griselda's first love is herself. Her second love is also herself. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: The child of a Mortician, who enjoyed hunting, Griselda was taken on many hunting expeditions. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She has since lost track of the people in her past.
Motivation: Her relatives are trying to arrange a marriage.
Ideals: Impeccable, Logical. Flaws: Addict. Bonds: Nature, Family. Occupation: Fisher
Voice: Hissing voice
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 23 (4d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 9 (-1) | 17 (+3) | 13 (+1) | 7 (-2) | 12 (+1) |
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 6 | 6 | 3 | 0 |
Possessions: 100 gp. Alexandrite (300 gp). Tourmaline (70 gp). 1 Minor magic item.
Kava Lhamboldennish, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with thick toned arms and a paunchy gut. She is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. Her crest is short and black. Her red eyes lackadaisically let the world flow into them.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her father had invested heavily in several trade routes and wanted her to inherit them. She has gone from town to town till she finds a spot where she can set up a sustainable business.
Motivation: Further expansion of business.
Ideals: Athletic, Opinionated, Gifted. Bonds: Job, Rich. Occupation: Interpreter
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'6") Dragonborn, Lawful Good (CR 3)
Armor Class 12
Hit Points 8 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 15 (+2) | 8 (-1) | 14 (+2) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Undercommon, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 100 gp.
Melech Fascination, Male Tiefling [Permalink]
Personal [hide]
Description: He typically wears green cloth garments or leather armor. He wears a deerstalker hat to cover his moderate length brown hair. He has white eyes and a green hat with a brown feather.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has a minor phobia of water and hates getting wet.
History: The child of western immigrants he idolized his father. Melech was born on a far western mountains where he grew up under the tutelage of his father, an expert Courier. He ran away from his former home and has been making his living as a Courier for the past few years.
Motivation: He is being blackmailed/forced/etc and this influences his actions; and expand his business
Flaws: Emotional, Fearful. Bonds: Immigrant, Job, Criminal record. Occupation: Courier
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'3") Tiefling, Neutral Evil (CR 12)
Armor Class 11
Hit Points 118 (12d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 12 (+1) | 18 (+4) | 17 (+3) | 18 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Dwarven, Undercommon, Druidic
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
Possessions: 2000 gp. Gold and topaz bottle stopper cork (1100 gp). Brass mug with jade inlays (500 gp). Cloth of gold vestments (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

