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NPC Generator

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Advanced [show]


Zagga Bradly, Female Half-Orc [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. Her white hair has been sun bleached extensively. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is witty, but her monotone delivery comes off as unnerving She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: Her parents moved while she was still in utero so she is the first generation to be born here. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She moves from town to town, unable to find a place to settle.

Motivation: She has a rivalry with the Church that dominates her actions.

Ideals: Joker, Philantrophist. Flaws: Insane. Bonds: Immigrant, Religious. Occupation: Healer

Voice: Russian accent

Attributes [hide]

Zagga Bradly, Female Half-Orc Expert 1
Medium (5'4") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 7
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)5 (-3) 14 (+2)11 (+0) 11 (+0)16 (+3)
Skills Perception +2, Persuasion +5
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged -1 / 1d4-3, Grapple +4

Possessions: Iolite (50 gp).


Social Check DCs


Isabella Copeland, Female Human [Permalink]

Personal [hide]

Description: She likes to wear brown tank tops with green skirt, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 5'5" when asserting herself. Her moppish blonde hair is in a traditional bowl cut. Her gray eyes dart around the room hyper actively observing anyone and anything.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She does not believe in violence as a means to an end. She is a dedicated Detective but believes her peers are too gung-ho.

History: She comes from a rich western family. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Isabella grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Isabella. She now mingles about in high society.

Motivation: She doesn't get along with people that don't share her tastes; and to be a healer again

Ideals: Pacifist, Impeccable. Bonds: Job, Rich, Criminal record. Occupation: Detective

Voice: Jamaican accent

Attributes [hide]

Isabella Copeland, Female Human Monk 8
Medium (5'5") Human, Chaotic Evil (CR 8)
Armor Class 12
Hit Points 71 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 17 (+3)11 (+0) 14 (+2)13 (+1)
Skills Stealth +5, Survival +5
Senses Passive Perception 12
Languages Common
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +4

Possessions: Brass mug with jade inlays (300 gp). Brass mug with jade inlays (300 gp). Gold music box (3000 gp).


Social Check DCs


Gilbert Crane, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a well pressed and immaculate suit (or dress). His hair is short and silver. He has amber eyes.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is harsh and unforgiving.

History: Gilbert was born the youngest of three triplets. His father was a mechanic, and taught him how to fix just about anything. By chance he met his sister recently and the two have been together since.

Motivation: He wants to meet his childhood hero; and he's repulsed by the pc

Ideals: Joker, Persistence. Flaws: Antagonistic. Bonds: Family, Adventurer. Occupation: Soapmaker

Voice: Dark and ominous

Attributes [hide]

Gilbert Crane, Male Half-Elf Sorcerer 4
Medium (5'2") Half-Elf, Chaotic Good (CR 4)
Armor Class 9
Hit Points 8 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)8 (-1) 9 (-1)15 (+2) 14 (+2)11 (+0)
Skills Acrobatics +1, Medicine +4
Senses Passive Perception 12
Languages Common, Elven, Infernal, Draconic
Attacks Melee -1 / 1d10-3, Ranged +1 / 1d10-1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12663000

Possessions: 20000 cp.


Social Check DCs


Taklinn Gorunn, Male Dwarf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking southern young adult. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Beneath his clothing is a huge mess of scar tissue. He wears a Stetson hat to cover his moderate length golden hair. He has blue eyes and a grey hat with a white feather.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Dwarf in existence. He always tries to repair and not replace. It was this mentality that drove him into the Crown-heir business.

History: Taklinn was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wants to raise his children well; and to unite with his sister

Ideals: Entrepeneur, Justice, Persistence. Bonds: Slave, Family. Occupation: Crown-heir

Voice: Speaks like tongue is numb

Attributes [hide]

Taklinn Gorunn, Male Dwarf Adept 2
Medium (4'4") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)12 (+1) 17 (+3)9 (-1)
Skills Arcana +3, Intimidation +1
Senses Passive Perception 13
Languages Common, Dwarven, Terran
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13310000

Possessions: 400 gp. Tourmaline (120 gp). Golden pearl (120 gp). Silver pearl (120 gp). 1 Antitoxin.


Social Check DCs

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