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NPC Generator

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Seed

Advanced [show]


Karg Benson, Male Half-Orc [Permalink]

Personal [hide]

Description: Standing 6'8", this man wears a black cloak and cross-gartered yellow stockings. His moppish white hair is in a traditional bowl cut. He wears a mask on his face.

Personality: He speaks before he thinks and is too direct. He is a very good compulsive liar and kleptomaniac.

History: Sold as a small child to a necromancer, Karg was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His mother disappeared, and while he tried to raise money to find his mother, he was betrayed dozens of times. Being a Tailor kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: Wants his loneliness to end; and he's attracted to the pc

Flaws: Impulsive. Bonds: Criminal record, Mentor, Family, Has a crush. Occupation: Tailor

Voice: Prounounces S like Z

Attributes [hide]

Karg Benson, Male Half-Orc Fighter 2
Medium (6'8") Half-Orc, True Neutral (CR 2)
Armor Class 10
Hit Points 13 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 9 (-1)13 (+1) 12 (+1)11 (+0)
Skills Acrobatics +2, Nature +3
Senses Passive Perception 11
Languages Common, Orc, Halfling
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +3

Possessions: 230 gp.


Social Check DCs


Richard Appleton, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is generally shirtless and showing off his tattooed chest. He wears a deerstalker hat to cover his moderate length black hair. His brown unseeing eyes seem to look past you.

Personality: He is a Sellsword first and foremost. He believes firmly that knowledge should be universal. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. From there he went from mercenary job to mercenary job. He now owns his own business.

Motivation: Wishes to resurrect an old love; and he has passion for adventuring and risk

Ideals: Gifted. Flaws: Disease, Secretive. Bonds: Job, Adventurer, In love. Occupation: Sellsword

Voice: Sighs a lot, exhausted

Attributes [hide]

Richard Appleton, Male Human Adept 11
Medium (5'8") Human, Neutral Good (CR 11)
Armor Class 11
Hit Points 47 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)15 (+2) 13 (+1)5 (-3)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 11
Languages Common, Giant, Elven
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day133332

Possessions: 2800 gp.


Social Check DCs


Aldous Marley, Male Human [Permalink]

Personal [hide]

Description: He wears a grey cloak and cross-gartered blue stockings. He keeps his long silver hair kept up in a rat tail. His hazel eyes dart from person to person to random spaces in the air.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. Animals are drawn to him, and he is able to talk to them.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He'd like to take his coworkers down a peg; and further expansion of business

Ideals: Philantrophist, Gifted, Persistence. Bonds: Religious, Job. Occupation: Interpreter

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Aldous Marley, Male Human Cleric 1
Medium (5'6") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 13 (+1)12 (+1) 9 (-1)12 (+1)
Skills Medicine +1, Religion +3
Senses Passive Perception 9
Languages Common, Celestial
Attacks Melee +0 / 1d4-2, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 500 sp.


Social Check DCs


Leaf Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a pastel coat over a brown low-cut shirt, and a top hat upon his head, and he perpetually has his nunchaku ready. His long orange fur is drawn into a two foot long braid. He has a dull look in his amber eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. Leaf enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born the oldest of a large religious southern family, he was no stranger to responsibility. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: His religion dominates his actions; and he's repulsed by the pc

Ideals: Fighting, Entrepeneur. Flaws: Antagonistic, Hedonist. Bonds: Religious. Occupation: Mortician

Voice: French accent

Attributes [hide]

Leaf Mist, Male Tabaxi Warrior 11
Medium (6'2") Tabaxi, True Neutral (CR 11)
Armor Class 13
Hit Points 74 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 15 (+2)12 (+1) 13 (+1)14 (+2)
Skills Animal Handling +5, Intimidation +6
Senses Passive Perception 11
Languages Common, Auran
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3

Possessions: 2700 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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