Torbera Torevir, Female Dwarf [Permalink]
Personal [hide]
Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears a brown collared shirt and grey skirt. She accessorizes with a blue scarf around the waist and a strap diagonally across her shirt. She has brown hair. She has several tiny topaz earrings on each ear.
Personality: Always inclined to offer people food she seems plenty friendly. She has a small toy that she constantly fidgets with.
History: Torbera was raised in a hard working conservative environment. She worked as a nervous Animal Trainer and found it very stressful. She struck the Animal Trainer job and began her own company from there.
Motivation: Wants to work out more often.
Ideals: Athletic, Philantrophist. Flaws: Addict. Bonds: Rich, Job. Occupation: Animal Trainer
Voice: Dark and ominous
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Neutral (CR 6)
Armor Class 11
Hit Points 31 (6d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 12 (+1) | 10 (+0) | 12 (+1) | 8 (-1) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 800 gp. Silver-plated steel longsword with jet jewel in hilt (700 gp).
Zanna Cobblelob, Female Gnome [Permalink]
Personal [hide]
Description: She is of a modest build and height, but she carries herself more imposing than she is. She does not wear sleeves and tends to eschew shirts when she can avoid it. Her hair, while still mostly brown, has prominent grey streaks. Her eyes, though not visible through her cowl, are blue.
Personality: Her tongue was cut out and she uses sign language. She is a logical person and will generally grow upset if things defy logic and science.
History: Zanna was born the youngest of three triplets. When she was little, her rather wealthy family often ventured across the island to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Zanna took refuge in the ruined castle and found the beat up axe and armor she uses now. She hopes to save up enough money to one day pay a cleric to cure her.
Motivation: Seeks redemption; and she is being blackmailed/forced/etc and this influences her actions
Ideals: Logical. Flaws: Disease. Bonds: Family, Nature, Criminal record. Occupation: Navigator
Voice: Indian accent
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 14)
Armor Class 14
Hit Points 95 (14d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 17 (+3) | 15 (+2) | 15 (+2) | 7 (-2) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Gnome, Terran, Aquan
Attacks Melee +3 / 4d6-2, Ranged +8 / 4d6+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 |
Possessions: 400 pp. Golden yellow topaz (1200 gp). Pink pearl (50 gp). Smoky quartz (40 gp). White opal (1400 gp). Golden yellow topaz (1200 gp). Zircon (40 gp). Black pearl (1200 gp). Star ruby (1400 gp). Peridot (40 gp). White opal (1400 gp). 1 Medium magic item.
Broce Timbers, Male Gnome [Permalink]
Personal [hide]
Description: He is lean but muscular and is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft blue waves gently in the breeze. His white hair is kept up in a ponytail inside a wide-brimmed hat. His blue eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: Born in the south to a Miller, Broce learned a great deal about his mother's area of expertise. His childhood dream was to be a Server, but he was a colossal failure. He got away from his former life and has fallen to alcoholism.
Motivation: Balancing his hectic life and new Miller responsibilities is difficult; and he'd like to take his coworkers down a peg
Ideals: Joker. Flaws: Addict, Impulsive. Bonds: Rich, Job. Occupation: Miller
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 3)
Armor Class 13
Hit Points 17 (3d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 14 (+2) | 13 (+1) | 7 (-2) | 12 (+1) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 8 |
Possessions: 2700 sp. Golden yellow topaz (500 gp). Black pearl (500 gp).
Fibblestib Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: He wears a tight fitting tan shirt and pants. He is portly but not overly obese. His brown hair is still thick. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is happy with his job as a Shoemaker. He turns his eye from what people do, preferring to live and let live. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was raised in a island tribe. He made a point of taking high paying jobs and getting most of it up front. He then took over the family business and is one of the better Shoemaker for hire.
Motivation: Wants his loneliness to end; and he is unsatisfied with his job
Bonds: Job, Military, Nature, Adventurer, Has a crush. Occupation: Shoemaker
Voice: Speaks with lips pursed
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 2)
Armor Class 14
Hit Points 9 (2d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 16 (+3) | 12 (+1) | 10 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
Possessions: 330 gp. Peridot (30 gp). Azurite (6 gp).
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Their contribution stands as a beacon of hope for all adventurers!

