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Advanced [show]


Drifting Of Snakes, Female Tabaxi [Permalink]

Personal [hide]

Description: She wears a pastel costume with the symbols of luck on her torso. She keeps her beige fur in a pixie cut. Her amber eyes are passionate and lively.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.

History: She got into the Mayor business at a young age. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Mayor work with an outfit from a few towns over. Mayor work suited her well, and with each successful project, she earned more gold and more respect from her peers. She is untrained/undisciplined, which makes her dangerous.

Motivation: Expand her business; and she has passion for adventuring and risk

Ideals: Philantrophist. Flaws: Shy, Insane. Bonds: Job, Adventurer. Occupation: Mayor

Voice: Puts emphasis on the wrong words

Attributes [hide]

Drifting Of Snakes, Female Tabaxi Adept 18
Medium (5'7") Tabaxi, Neutral Good (CR 18)
Armor Class 12
Hit Points 83 (18d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)16 (+3) 12 (+1)10 (+0)
Skills Athletics +8, Nature +9
Senses Passive Perception 11
Languages Common, Druidic, Draconic, Gnoll
Attacks Melee +8 / 5d6+2, Ranged +8 / 5d6+2, Grapple +9
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15333

Possessions: 15000 gp. Gold dragon comb with red garnet eye (800 gp). Large well-done wool tapestry (200 gp). Sapphire pendant on gold chain (2200 gp). Fire opal pendant on a fine gold chain (1700 gp). Brass mug with jade inlays (200 gp). Fire opal pendant on a fine gold chain (1700 gp). Jeweled electrum ring (3000 gp). Gold cup set with emeralds (7000 gp). Embroidered and bejeweled glove (2000 gp). A life-sized copper and silver statuette of a cockatrice. (30 gp). A necklace of small pink pearls (3000 gp). A miniature golden chest with tiny emeralds lining the top (70 gp). Jeweled electrum ring (3000 gp). Finely wrought small gold bracelet (30 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (30 gp). Ceremonial electrum dagger with a star ruby in the pommel (800 gp). A silver and pearl hairclip (30 gp). Cloth of gold vestments (70 gp).


Social Check DCs


Don Lindsay, Male Human [Permalink]

Personal [hide]

Description: He likes to wear ponchos typically of a light grey in addition to tight pants, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'10" when asserting himself. His black hair is cut jaggedly and amateurishly. His amber eyes have a joyful gleam in them most of the time.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Around other people he will do his best to conceal his emotions and appear jolly.

History: Don was born the youngest of three triplets. There was a wharf not far from home where he often wandered off to fish. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Regain custody of his daughter; and balancing his hectic life and new courier responsibilities is difficult

Ideals: Impeccable. Flaws: Shy. Bonds: Family, Nature, Job. Occupation: Courier

Voice: Strong lisp

Attributes [hide]

Don Lindsay, Male Human Ranger 1
Medium (5'10") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 16 (+3)14 (+2) 10 (+0)6 (-2)
Skills Perception +2, Persuasion +0
Senses Passive Perception 10
Languages Common, Giant, Auran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 60 gp.


Social Check DCs


Armara Rumor, Female Tiefling [Permalink]

Personal [hide]

Description: She wears skinny pants and wears a green and tan robe with the hood down. She has a moderate pudge and is not very fit. Her hair is cut close to her head. Her red eyes lackadaisically let the world flow into them.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She has a small toy that she constantly fidgets with.

History: Born in the south to a Carter, Armara learned a great deal about her mother's area of expertise. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Carter work with an outfit from a few towns over. Carter work suited her well, and with each successful project, she earned more gold and more respect from her peers. She then took over the family business and is one of the better Carter for hire.

Motivation: Wants to open a new tavern; and tabaxi compassion

Ideals: Joker. Flaws: Addict, Racist. Bonds: Job. Occupation: Carter

Voice: Mousy voice

Attributes [hide]

Armara Rumor, Female Tiefling Cleric 10
Medium (5'0") Tiefling, Chaotic Good (CR 10)
Armor Class 11
Hit Points 85 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 17 (+3)15 (+2) 17 (+3)18 (+4)
Skills History +6, Persuasion +8
Senses Passive Perception 13
Languages Common, Elven, Goblin
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1564433200

Possessions: Aquamarine (1000 gp). Deep blue spinel (1000 gp). Amethyst (130 gp).


Social Check DCs


Ratlûg Hallewell, Male Half-Orc [Permalink]

Personal [hide]

Description: This tall, slender man wears long strands of jet and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is long and black with streaks of chestnut, and is pulled back with small white clips. His beard is chestnut, braided, and well cared for. His eyes are green.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Ratlûg is combative with any and all who dare try his patience in the slightest.

History: He served in the navy to pay for his family's outstanding loans. He struck it rich when he found rare goods in large quantities. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To clean up the streets; and to protect his home

Ideals: Justice. Flaws: Disease. Bonds: Rich, Guardian, Military. Occupation: Dyer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Ratlûg Hallewell, Male Half-Orc Aristocrat 12
Medium (5'6") Half-Orc, True Neutral (CR 12)
Armor Class 13
Hit Points 70 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 12 (+1)15 (+2) 15 (+2)16 (+3)
Skills Arcana +6, Survival +6
Senses Passive Perception 12
Languages Common, Orc, Auran, Infernal
Attacks Melee +7 / 3d10+3, Ranged +7 / 3d10+3, Grapple +3

Possessions: An abacus with copper, silver and gold markers (150 gp). Gold dragon comb with red garnet eye (300 gp). Silver chalice with lapis lazuli gems (150 gp). Eyepatch with mock eye of sapphire and moonstone (1500 gp). Silver chalice with lapis lazuli gems (150 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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