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NPC Generator

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Advanced [show]


Delre Deepdelver, Female Dwarf [Permalink]

Personal [hide]

Description: She is an exceptionally muscular looking southern young adult. She wears suspenders and grey workpants. Her shirt is green, and she wears a heavy grey leather apron most of the time. Beneath her clothing is a huge mess of scar tissue. Her hair is short and silver. Her eyes are hazel.

Personality: Confrontational and typically high on some drug or another. As long as the job gets done she does not care how it got done.

History: Born to a pair of adventurers, Delre grew up listening to her father's many stories. She has chosen to use the inheritance that was left to her frivolously. She now travels the world, in search of power and loot.

Motivation: She has passion for adventuring and risk; and money/treasure

Ideals: Professionalism. Flaws: Addict. Bonds: Slave, Adventurer, Rich. Occupation: Seamstress

Voice: Sounds elderly

Attributes [hide]

Delre Deepdelver, Female Dwarf Paladin 2
Medium (3'9") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 16 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)10 (+0) 13 (+1)17 (+3) 16 (+3)5 (-3)
Skills Perception +5, Persuasion -1
Senses Passive Perception 9
Languages Common, Dwarven, Celestial, Terran, Auran
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 260 gp.


Social Check DCs


Ogbur Dudley, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a black tunic with white highlights, and long green pants that bunch up around his shoes. His red hair is cut short. He has blue eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: Born in the east his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Detective hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to open a new tavern; and he feels the way he acts is they only way to get by in the world

Ideals: Optimist, Impeccable. Flaws: Impulsive. Bonds: Poor, Job. Occupation: Detective

Voice: Hollow voice

Attributes [hide]

Ogbur Dudley, Male Half-Orc Fighter 3
Medium (5'4") Half-Orc, True Neutral (CR 3)
Armor Class 11
Hit Points 37 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)13 (+1) 18 (+4)12 (+1) 13 (+1)10 (+0)
Skills Deception +2, Religion +3
Senses Passive Perception 11
Languages Common, Orc, Infernal
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 100 gp.


Social Check DCs


Eberk Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of his god around his neck, and a greatsword on his belt. His blonde hair is lengthy and is close to two feet long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Eberk is combative with any and all who dare try his patience in the slightest.

History: He was born at the edge of vast forest. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He feels the way he acts is they only way to get by in the world; and he doesn't get along with people that don't share his tastes

Ideals: Fighting, Impeccable, Justice. Flaws: Insane. Bonds: Nature. Occupation: Bowyer

Voice: High pitched and raspy

Attributes [hide]

Eberk Bigtoe, Male Dwarf Rogue 1
Medium (3'11") Dwarf, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)13 (+1) 7 (-2)15 (+2)
Skills Perception +0, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Dwarven, Draconic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 200 sp.


Social Check DCs


River Grass, Male Tabaxi [Permalink]

Personal [hide]

Description: A 5'10" northern man, he usually wears his brown robe and has his warhammer always slung over his shoulder. He has dyed his greying lavender fur a little too much giving a sharp lavender color. He wears round tiny glasses practically rammed into his face.

Personality: He is very quiet and rarely speaks above a whisper. Further he is a bit of a stoner and is frequently out of it.

History: The child of a Architect, who enjoyed hunting, River was taken on many hunting expeditions. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Wants to open a new tavern; and he'd like to take his coworkers down a peg

Flaws: Shy, Addict. Bonds: Nature, Job. Occupation: Bounty Hunter

Voice: Old thin voice

Attributes [hide]

River Grass, Male Tabaxi Cleric 7
Medium (5'10") Tabaxi, Chaotic Good (CR 7)
Armor Class 11
Hit Points 54 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 16 (+3)11 (+0) 12 (+1)13 (+1)
Skills Acrobatics +4, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12643

Possessions: 200 gp. Old masterpiece painting (1400 gp). Eyepatch with mock eye of sapphire and moonstone (1400 gp).


Social Check DCs

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