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NPC Generator

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Advanced [show]


Shivering Thunder, Female Tabaxi [Permalink]

Personal [hide]

Description: A woman of a pale complexion, she wears a simple brown robe with green stripes complete with hood. Her long red fur is drawn into a two foot long braid. She wears a mask on her face.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: She was born in a small forest village. When she was little, her rather wealthy family often ventured across the forest to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Shivering took refuge in the old dungeon and found the beat up sickle and armor she uses now. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: She has money and likes to spend it; and she is compelled to act according to her religious beliefs

Flaws: Sensitive. Bonds: Religious, Nature, In love, Rich. Occupation: Roofer

Voice: Boston accent

Attributes [hide]

Shivering Thunder, Female Tabaxi Cleric 2
Medium (4'11") Tabaxi, True Neutral (CR 2)
Armor Class 10
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 17 (+3)8 (-1) 8 (-1)16 (+3)
Skills Nature +1, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs


Harbek Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His red hair is thinning but still full. His eyes, though not visible through his cowl, are gray.

Personality: He is business-like. He takes instructions and follows them to the letter. Animals are drawn to him, and he is able to talk to them.

History: He is the product a well kept family trust fund and as such has never really known need. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. After months of barely getting by, Harbek managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: Meet up once more with his childhood friend; and a rival would like him out of the picture

Ideals: Professionalism, Gifted. Bonds: Rich, Criminal record, Adventurer. Occupation: Engraver

Voice: Puts emphasis on the wrong words

Attributes [hide]

Harbek Bigtoe, Male Dwarf Fighter 1
Medium (4'4") Dwarf, Chaotic Neutral (CR 1)
Armor Class 9
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 13 (+1)9 (-1) 9 (-1)11 (+0)
Skills Animal Handling +1, Athletics +4
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +4

Possessions: 500 sp. 1 Masterwork Common Melee.


Social Check DCs


Broce Pilwicken, Male Gnome [Permalink]

Personal [hide]

Description: 3'6" and muscular, this southern man prefers to wear flannel. He has a small bristly mustache and wavy white hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He does not trust anyone and sleeps with one eye open.

History: Sold as a small child to a necromancer, Broce was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He took every job he could get his hands on, but the opportunities for Gnomes in the south were limited. He hasn't been sleeping well lately.

Motivation: Wants to work out more often; and to get a good night's sleep

Ideals: Athletic. Flaws: Shy, Insomniac. Bonds: Mentor, Immigrant. Occupation: Brewer

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Broce Pilwicken, Male Gnome Warlock 4
Small (3'6") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 30 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 17 (+3)13 (+1) 12 (+1)16 (+3)
Skills Investigation +3, Performance +5
Senses Passive Perception 11
Languages Common, Gnome, Celestial
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113220

Possessions: 400 gp.


Social Check DCs


Trynnicus Kerrhylon, Male Dragonborn [Permalink]

Personal [hide]

Description: A plain young-adult man, he is typically in his Ruler uniform. His crest is brass and very short. His gold eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A skeptical and narcissistic man, Trynnicus's first love is himself. His second love is also himself. He is able to make almost anything out of random pieces of junk.

History: Trynnicus was born the youngest of three triplets. His first spouse was a Soapmaker, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. He has worked as a Ruler like his mother before him.

Motivation: To unite with his sister; and wants to raise his children well

Ideals: Impeccable, Gifted. Bonds: Job, Family, Immigrant. Occupation: Ruler

Voice: Speaks fast with a slight lisp

Attributes [hide]

Trynnicus Kerrhylon, Male Dragonborn Druid 7
Medium (6'6") Dragonborn, Lawful Neutral (CR 7)
Armor Class 8
Hit Points 39 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)6 (-2) 12 (+1)12 (+1) 16 (+3)18 (+4)
Skills Investigation +4, Sleight of Hand +1
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 2d8+3, Ranged +1 / 2d8-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146432100

Possessions: 70 pp. Coral (110 gp). Peridot (30 gp). Jasper (30 gp). Blue quartz (10 gp).


Social Check DCs

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