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Rathkran Ghaallixirn, Male Dragonborn [Permalink]

Personal [hide]

Description: This late middle aged man likes to wear ponchos typically of a light green in addition to tight pants and is in decent physical shape. His crest is cut close to his head. He is baby faced.

Personality: Aggressive, abrasive, and angry, Rathkran embodies much of what other species detest in the Dragonborns. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born to a Body Guard, his father struggled to pay the bills. Through the years after Rathkran was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Rathkran's father didn't care for him much, and the feeling was mutual. He's also a talented Body Guard, but doesn't like to broadcast it.

Motivation: Wants to open a new tavern.

Ideals: Extrovert. Flaws: Antagonistic. Bonds: Poor, Job. Occupation: Cook

Voice: Sighs a lot, exhausted

Attributes [hide]

Rathkran Ghaallixirn, Male Dragonborn Warlock 13
Medium (6'8") Dragonborn, True Neutral (CR 13)
Armor Class 9
Hit Points 61 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)14 (+2) 14 (+2)15 (+2)
Skills Acrobatics +3, Stealth +3
Senses Passive Perception 12
Languages Common, Abyssal, Celestial
Attacks Melee +5 / 4d4+1, Ranged +3 / 4d4-1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1443333

Possessions: 2000 gp. Smoky quartz (40 gp). Violet garnet (800 gp). 1 Medium magic item.


Social Check DCs


Darrow Strongbones, Male Halfling [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Halfling, and stands approximately 3'2". He likes to wear darkened spectacles and heavy clothing, no matter the weather, and his gloved hand is found clutching a greataxe. His white hair is greying along the sides and has receded to reveal a widow's peak. He has gleaming, smiling violet eyes.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He is the product a well kept family trust fund and as such has never really known need. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Darrow took refuge in the large cave and found the beat up greataxe and armor he uses now. He used his abilities to trick people and travel the world for free.

Motivation: He has passion for adventuring and risk.

Bonds: Nature, Adventurer, Rich, Criminal record. Occupation: Barrister

Voice: Deep voice with rolling R's

Attributes [hide]

Darrow Strongbones, Male Halfling Adept 6
Small (3'2") Halfling, Lawful Evil (CR 6)
Armor Class 11
Hit Points 28 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 14 (+2)7 (-2) 13 (+1)11 (+0)
Skills Animal Handling +4, Performance +3
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123310

Possessions: 7000 sp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (120 gp). A large tome filled with over one hundred recipes written by a former royal chef. (120 gp).


Social Check DCs


Traubon Bigtoe, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a robe, a symbol of magic around his neck, and a hand crossbow on his belt. He carries with him a set of hand crossbows on his belt, each one with a aquamarine on the hilt. He sports a long red beard, and similarly colored long hair. This gray eyed northerner is not easily forgotten.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.

History: He served in the navy to pay for his family's outstanding loans. When he was little, his rather wealthy family often ventured across the plains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Traubon took refuge in the large cave and found the beat up hand crossbow and armor he uses now. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To reunite with his absent mother; and his spouse's relatives view him with great suspicion

Ideals: Fighting, Justice. Bonds: Family, Military, Nature. Occupation: Guard

Voice: Pirate accent

Attributes [hide]

Traubon Bigtoe, Male Dwarf Commoner 2
Medium (4'4") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 9 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 14 (+2)10 (+0) 13 (+1)13 (+1)
Skills Athletics +1, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +3

Possessions: 350 gp.


Social Check DCs


Zepar Doom, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a tight fitting black shirt and pants. He is portly but not overly obese. His hair is dark red and very short. His white eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He never swears and excessively uses polite adverbs when speaking. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: The child of a Servant, who enjoyed hunting, Zepar was taken on many hunting expeditions. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Persistence. Flaws: Forgetful. Bonds: Poor, Nature. Occupation: Bounty Hunter

Voice: Spits and sputters

Attributes [hide]

Zepar Doom, Male Tiefling Aristocrat 8
Medium (5'6") Tiefling, Chaotic Neutral (CR 8)
Armor Class 12
Hit Points 54 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)16 (+3) 9 (-1)14 (+2)
Skills Animal Handling +2, Deception +5
Senses Passive Perception 9
Languages Common, Goblin, Celestial, Gnome
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 700 gp.


Social Check DCs

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