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NPC Generator

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Advanced [show]


Dagger Of Winter, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman is unhealthily muscled, almost every single one of her veins is visible when she is not flexing. Her shirts and pants tend to be short and undersized for her due to the difficulty of finding a good tailor. Her fur, while still mostly orange, has prominent grey streaks. Her fierce copper eyes like to dwell on things.

Personality: Dagger is depressed about a lot of things. She tends to be a nihilist. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: She was raised in a plains tribe. There was a wharf not far from home where she often wandered off to fish. She bought a sword and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She loathes her own lifestyle; and she feels kind of lost in life

Ideals: Fighting, Athletic, Impeccable. Flaws: Depressed. Bonds: Nature. Occupation: Performer

Voice: Complex vocabulary, royal

Attributes [hide]

Dagger Of Winter, Female Tabaxi Monk 8
Medium (4'9") Tabaxi, Neutral Evil (CR 8)
Armor Class 15
Hit Points 27 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)20 (+5) 8 (-1)13 (+1) 15 (+2)14 (+2)
Skills Insight +5, Perception +5
Senses Passive Perception 15
Languages Common, Giant
Attacks Melee +4 / 2d10+1, Ranged +8 / 2d10+5, Grapple +5

Possessions: 90 pp. Silver chalice with lapis lazuli gems (130 gp). Gold music box (2000 gp). Solid gold idol (900 gp). Gold and topaz bottle stopper cork (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Bertram Moreno, Male Human [Permalink]

Personal [hide]

Description: This dark-skinned male prefers to wear flannel. He is tall, broad shouldered and powerfully built. He wears his blonde hair up. His eyes are gray.

Personality: He is happy with his job as a Herbalist. He turns his eye from what people do, preferring to live and let live. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: His parents moved while he was still in utero so he is the first generation to be born here. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has worked as a Herbalist like his mother before him.

Motivation: An old rival family wants him found; and he'd like to take his coworkers down a peg

Ideals: Justice. Bonds: Job, Immigrant, Nature, Family. Occupation: Herbalist

Voice: Smooth and feminine

Attributes [hide]

Bertram Moreno, Male Human Aristocrat 2
Medium (5'8") Human, Neutral Evil (CR 2)
Armor Class 10
Hit Points 14 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)10 (+0) 8 (-1)12 (+1)
Skills History +2, Investigation +2
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: Just what you see.


Social Check DCs


Jarsali Amastacia, Female Elf [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears blue trousers with brown and grey striped suspenders. She wears various colorful collared shirts. Her hair is cut close to her head. She wears large thick round spectacles.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is a font of random trivia from the lore and stories she has discovered

History: Jarsali was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. Her mother was a soldier and died while she was still young. Jarsali was left her mother's suit of armor and trained in its use and care. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: To be a Tailor again; and to share knowledge with the world

Ideals: Logical. Flaws: Secretive. Bonds: Poor, Job, Military. Occupation: Scribe

Voice: Jamaican accent

Attributes [hide]

Jarsali Amastacia, Female Elf Druid 13
Medium (5'3") Elf, True Neutral (CR 13)
Armor Class 10
Hit Points 59 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)13 (+1) 13 (+1)15 (+2)
Skills Deception +6, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +5 / 4d4+1, Ranged +4 / 4d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136554

Possessions: 2000 gp. Blue sapphire (1300 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Barendd Ironfist, Male Dwarf [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'1" when asserting himself. He has moderate length red hair. He has a tattooed face.

Personality: Aggressive, abrasive, and angry, Barendd embodies much of what other species detest in the Dwarves. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He is the product a well kept family trust fund and as such has never really known need. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Scribe. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature kukri.

Motivation: He is a bit of a kleptomaniac; and to be a ploughman again

Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Job, Adventurer, Criminal record. Occupation: Scribe

Voice: High pitched and raspy

Attributes [hide]

Barendd Ironfist, Male Dwarf Druid 2
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 19 (+4)10 (+0) 16 (+3)13 (+1)
Skills Animal Handling +5, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 1400 sp. 1 Masterwork Common Melee.


Social Check DCs

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