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NPC Generator

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Advanced [show]


Boddynock Albaratie, Male Gnome [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He is wearing colorful clothing, dressed as a Interpreter. His hair is greying and his face has many wrinkles. His gray eyes dart from person to person.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is a very good compulsive liar and kleptomaniac.

History: His parents moved while he was still in utero so he is the first generation to be born here. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is unsatisfied with his job; and further expansion of business

Ideals: Entrepeneur. Flaws: Emotional. Bonds: Criminal record, Immigrant, Job. Occupation: Interpreter

Voice: Squeaky

Attributes [hide]

Boddynock Albaratie, Male Gnome Monk 5
Small (3'4") Gnome, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 22 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 7 (-2)12 (+1) 11 (+0)10 (+0)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common, Gnome, Celestial
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Azgrom Shipley, Male Half-Orc [Permalink]

Personal [hide]

Description: This younger middle-aged man wears a custom-built plate barding that's adorned with white lining and desert motifs, and a wedding ring on his left hand. His white hair is still thick. His otherwise smooth face is marked with small tiny scars.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Azgrom is combative with any and all who dare try his patience in the slightest.

History: He was born to a criminal king-pin and mafia family Through the years after Azgrom was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Azgrom's mother didn't care for him much, and the feeling was mutual. Recently he has begun working with bootleggers and crooks.

Motivation: He feels that his past leaves him morally obligated to help.

Ideals: Philantrophist, Justice. Flaws: Antagonistic. Bonds: In love, Criminal record. Occupation: Scribe

Voice: Uses sign language

Attributes [hide]

Azgrom Shipley, Male Half-Orc Aristocrat 8
Medium (6'8") Half-Orc, True Neutral (CR 8)
Armor Class 10
Hit Points 28 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)10 (+0) 10 (+0)11 (+0) 15 (+2)7 (-2)
Skills Arcana +3, Religion +3
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +7 / 2d10+4, Ranged +3 / 2d10+0, Grapple +4

Possessions: 400 gp. Large well-done wool tapestry (200 gp). 1 Minor magic item.


Social Check DCs


Borun Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears red trousers with grey and brown striped suspenders. He wears various colorful collared shirts. With a patchy brown beard and wild brown hair. He wears crescent spectacles with a black brim.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Borun was raised in a hard working conservative environment. A freak accident while working with his Body Guard father left him crippled. Days after completing his studies, news broke out that his hometown was attacked by illithids. Borun was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: He is greedy; and he has passion for adventuring and risk

Flaws: Disease. Bonds: Job, Adventurer, Enemies, Rich. Occupation: Brewer

Voice: Russian accent

Attributes [hide]

Borun Kettlewhistle, Male Halfling Adept 6
Small (3'3") Halfling, Neutral Good (CR 6)
Armor Class 14
Hit Points 17 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 11 (+0)11 (+0) 8 (-1)13 (+1)
Skills Acrobatics +6
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 50000 cp. Violet garnet (1300 gp). 1 Minor magic item.


Social Check DCs


Yevelda Cornish, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman with thick toned arms and a paunchy gut. She is well dressed, but even with her fine clothing she looks run-down. She wears her hair in dreadlocks. Her eyes are gray and catlike.

Personality: She hates Half-Orcs with a passion. As such she is filled with self loathing. She is used to getting what she wants. In part because she is a meticulous planner.

History: She was born in a small plains village. Her first spouse was a Carter, they had one son, but her spouse won total custody. Without her spouse to temper her she grew out of control. She bought a flail and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Her relatives are trying to arrange a marriage; and wants to raise her children well

Ideals: Athletic, Professionalism. Flaws: Racist. Bonds: Nature, Family. Occupation: Brewer

Voice: Posh accent

Attributes [hide]

Yevelda Cornish, Female Half-Orc Rogue 1
Medium (4'7") Half-Orc, Neutral Good (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 15 (+2)8 (-1) 11 (+0)13 (+1)
Skills Insight +2, Performance +3
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3

Possessions: 800 sp.


Social Check DCs

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