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NPC Generator

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Advanced [show]


Lidda Copperkettle, Female Halfling [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears white painted combat armor at almost all times. Her auburn hair is cut short with large spiked bangs in the front. Her violet eyes dart around the room hyper actively observing anyone and anything.

Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. She has all her life been fascinated with music.

History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Her mother was supposedly a charlatan fortune teller, but she insists her mother was legitimate. She has never given up on her music dream.

Motivation: Wants to work out more often; and her religion dominates her actions

Ideals: Athletic, Joker, Artistic. Bonds: Religious. Occupation: Fletcher

Voice: Posh accent

Attributes [hide]

Lidda Copperkettle, Female Halfling Wizard 2
Small (2'8") Halfling, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)15 (+2) 13 (+1)14 (+2)
Skills Arcana +4, Perception +3
Senses Passive Perception 13
Languages Common, Halfling, Draconic, Celestial
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: 240 gp.


Social Check DCs


Shadow Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: He is dressed in a clean brown cloak covering his clean studded leather. He wears a deerstalker hat to hide his balding. He is baby faced.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: Born in a small village he learned the ways of the warrior from his father. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Cartwright. He has set out to sabotage the competition.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and expand his business

Ideals: Joker, Fighting. Bonds: Job, Criminal record. Occupation: Cartwright

Voice: Middle-eastern accent

Attributes [hide]

Shadow Mist, Male Tabaxi Bard 8
Medium (5'6") Tabaxi, Neutral Evil (CR 8)
Armor Class 14
Hit Points 49 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)19 (+4) 15 (+2)7 (-2) 15 (+2)10 (+0)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 700 gp. Blue quartz (6 gp). Red spinel (80 gp). Red spinel (80 gp). Moss agate (6 gp). Deep blue spinel (800 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Enidda Scheppen, Female Gnome [Permalink]

Personal [hide]

Description: She is armored in gleaming platemail with gilded edges. A flowing tan cape and mantle trimmed with soft red waves gently in the breeze, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 3'0" when asserting herself. Her white hair, when down, is lengthy. Her hazel eyes have a joyful gleam in them most of the time.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Cursed with unlife at a very young age, Enidda has worked very hard to control her curse. She's also a talented Spy, but doesn't like to broadcast it.

Motivation: To be a Spy again; and balancing her hectic life and new shoemaker responsibilities is difficult

Flaws: Antagonistic, Disease. Bonds: Rich, Criminal record, Job. Occupation: Shoemaker

Voice: Forgets to breathe while speaking

Attributes [hide]

Enidda Scheppen, Female Gnome Aristocrat 4
Small (3'0") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 30 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)12 (+1) 12 (+1)11 (+0) 12 (+1)14 (+2)
Skills Deception +4, Intimidation +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 13000 sp. Zircon (40 gp). Moss agate (7 gp). Golden yellow topaz (700 gp). Banded agate (7 gp).


Social Check DCs


Manea Destiny, Female Tiefling [Permalink]

Personal [hide]

Description: She is a pot bellied southern woman with a big hulking figure and broad shoulders. She dresses like a well dressed Detective does. Her hair is cut close to her head. She wears large thick round spectacles.

Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She has a hair trigger and will fly into rage over the tiniest perceived slights.

History: When she was but 7 years old her parents immigrated from the south. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Detective. She ran away from her former home and has been making her living as a Detective for the past few years.

Motivation: She's repulsed by the PC; and expand her business

Ideals: Athletic, Passionate. Flaws: Antagonistic. Bonds: Job, Immigrant. Occupation: Detective

Voice: Pronounces O like U

Attributes [hide]

Manea Destiny, Female Tiefling Sorcerer 8
Medium (5'8") Tiefling, Chaotic Good (CR 8)
Armor Class 10
Hit Points 38 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 15 (+2)10 (+0) 15 (+2)12 (+1)
Skills Arcana +3, History +3
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 1400 gp. Rose (60 gp). Deep blue spinel (1000 gp). Peridot (60 gp). Obsidian (8 gp). Amber (90 gp).


Social Check DCs

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