Bethrynna Berevan, Female Elf [Permalink]
Personal [hide]
Description: A plain young-adult woman, she dresses in collared shirts and wears a proper scarf over her head. She wears her red hair up. Her eyes, though not visible through her cowl, are green.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. Bethrynna enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.
History: Bethrynna lived on a farm with her mother, near the main road leading to a nearby town. While studying, she fell in love. They married and had a son. Some 7 years later her spouse died after the birth of her son. Heartbroken, Bethrynna never married again. Instead she focused her life to raising her son whom she trained as her mother had trained her before.
Motivation: Her religion dominates her actions; and her spouse's relatives view her with great suspicion
Ideals: Passionate. Flaws: Hedonist. Bonds: Family, In love, Religious. Occupation: Hunter
Voice: Hissing voice
Attributes [hide]
Medium (5'2") Elf, Lawful Evil (CR 3)
Armor Class 12
Hit Points 17 (3d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 10 (+0) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Abyssal, Aquan
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: 300 gp.
Lagazi Woods, Female Half-Orc [Permalink]
Personal [hide]
Description: She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She has a slight overbite and is overall scrawny. She has dyed her greying red hair a little too much giving a sharp red color. Her eyes are blue.
Personality: Prone to second guessing herself, she comes off as nervous. She also is a firm believer in the womanly ideal.
History: Born in the west to a Actor, Lagazi learned a great deal about her father's area of expertise. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She moves from town to town, unable to find a place to settle.
Motivation: She wants to meet her childhood hero; and expand her business
Flaws: Shy, Impulsive. Bonds: Rich, Job, Immigrant, Adventurer. Occupation: Actor
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (5'9") Half-Orc, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 14 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 11 (+0) | 13 (+1) | 13 (+1) | 10 (+0) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Orc, Abyssal
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 400 gp.
Glim Miggledy, Male Gnome [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a blue suit, pastel shirt, and white tie. He carries with him a set of ceremonial daggers on his belt, each one with a topaz on the hilt. His chestnut hair is smooth and relatively long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a small toy that he constantly fidgets with.
History: He was raised in a white middle class family as the only child. While he appears to be a normal Gnome, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Glim fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Joker. Flaws: Insane, Addict, Mundane. Occupation: Layabout
Voice: Uses sign language
Attributes [hide]
Small (3'4") Gnome, Chaotic Neutral (CR 7)
Armor Class 14
Hit Points 32 (7d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 3 (-4) | 17 (+3) | 12 (+1) | 14 (+2) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Gnome, Abyssal, Gnoll
Attacks Melee -1 / 2d8-4, Ranged +6 / 2d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 1100 gp. 1 Minor magic item.
Krimmon Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: A pudgy man standing about 3'4" has a big stupid grin on his face most of the time. He sports white clothing, slightly heavier than average wear. He keeps his chestnut hair in a pixie cut. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is used to getting what he wants. In part because he is a meticulous planner.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He was an apprentice working in his father's forge. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He has a crush on the local Sellsword; and he wants to get laid
Ideals: Professionalism. Flaws: Shy. Bonds: Military, Job, Has a crush. Occupation: Spy
Voice: Spanish accent
Attributes [hide]
Small (3'4") Halfling, Neutral Good (CR 13)
Armor Class 12
Hit Points -6 (13d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 13 (+1) | 5 (-3) | 10 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +5 / 4d4+1, Ranged +5 / 4d4+1, Grapple +1
Possessions: 1000 gp. Chalcedony (20 gp). Violet garnet (1500 gp). White pearl (160 gp). Blue star sapphire (1100 gp). Aquamarine (1500 gp). White opal (1100 gp). Aquamarine (1500 gp). 1 Medium magic item.
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Their contribution stands as a beacon of hope for all adventurers!


