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NPC Generator

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Advanced [show]


Egelina Blakely, Female Human [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She prefers to wear grey pants and tee shirts. Her moppish golden hair is in a traditional bowl cut. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.

Personality: She is mildly Human supremacist, though she does not identify as such. She passes on several rewards to people in need. She makes a point to leave places better than she found them.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Before the accident, she was one of the most outspoken anti-Tabaxi activists. She was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Egelina fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: She'd like to take her coworkers down a peg; and further expansion of business

Ideals: Philantrophist, Fighting. Flaws: Racist, Mundane. Bonds: Job. Occupation: Spice Merchant

Voice: Complex vocabulary, royal

Attributes [hide]

Egelina Blakely, Female Human Expert 1
Medium (5'4") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)15 (+2) 11 (+0)14 (+2)
Skills Insight +2, Persuasion +4
Senses Passive Perception 10
Languages Common, Orc, Celestial
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 5000 cp.


Social Check DCs


Moon Prim Posies, Female Tabaxi [Permalink]

Personal [hide]

Description: This woman stands a little under 5'4" and is a bit bulky. She is very muscular particularly in the legs. She is wearing a tight pastel one piece outfit complete with pants, hood, and a cape. Her fur, while still mostly orange, has prominent grey streaks. This copper eyed southerner is not easily forgotten.

Personality: Calm and collected, she is a well trained Marshal. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: Trained by her father for as long as she can remember she had it drilled in her head that it was her duty to serve her country. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Marshal. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She is compelled to act according to her religious beliefs; and she'd like to take her coworkers down a peg

Flaws: Impulsive, Mundane. Bonds: Job, Military, Religious. Occupation: Marshal

Voice: Scottish accent

Attributes [hide]

Moon Prim Posies, Female Tabaxi Commoner 1
Medium (5'4") Tabaxi, True Neutral (CR 1)
Armor Class 9
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 10 (+0)11 (+0) 11 (+0)10 (+0)
Skills Acrobatics +1, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +1 / 1d4-1, Grapple +3

Possessions: 700 sp. Violet garnet (300 gp).


Social Check DCs


Margery Kitchur, Female Human [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She prefers to wear flannel. Her auburn hair is braided into rings. Her gray eyes are passionate and lively.

Personality: She goes out her way to put a smile on everyone's face. There's no-one she won't accept into her heart. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Margery was raised in a hard working conservative environment. Like her father and her brother before her, after school she went straight into learning to become a Farmer. Unlike her family, who was content to work in a sleepy main town, she wanted to work in the city. She has been working here for the past few years.

Motivation: She would like to get married and retire; and she seems to be bored by most things

Ideals: Optimist, Justice. Flaws: Mundane. Bonds: Job, Has a crush. Occupation: Farmer

Voice: High pitched, excited

Attributes [hide]

Margery Kitchur, Female Human Ranger 11
Medium (4'11") Human, Lawful Evil (CR 11)
Armor Class 13
Hit Points 85 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 14 (+2)9 (-1) 15 (+2)10 (+0)
Skills Deception +4, Insight +6
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: Chalcedony (80 gp). Deep blue spinel (1500 gp). Sardonyx (80 gp). Freshwater pearl (6 gp). Sardonyx (80 gp). Sardonyx (80 gp). Tourmaline (150 gp). Black star sapphire (1400 gp). Blue quartz (6 gp). Chrysoprase (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Tordrid Bofdann, Female Dwarf [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears a robe, a symbol of the four houses of cards around her neck, and a hammer on her belt. She has wavy auburn hair. She tend to wears goggles to shield her eyes.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is able to make almost anything out of random pieces of junk.

History: Tordrid lived on a farm with her father, near the main road leading to a nearby town. Like her father and her sister before her, after school she went straight into learning to become a Slave Trader. When her spouse passed she lost her only source of income but claims to her daughters to still be retired.

Motivation: Her relatives are trying to arrange a marriage; and find a way to reverse the transformation of her sister

Ideals: Fighting, Gifted. Flaws: Mundane. Bonds: Family, Job. Occupation: Slave Trader

Voice: Shortens vowels

Attributes [hide]

Tordrid Bofdann, Female Dwarf Bard 6
Medium (3'9") Dwarf, Neutral Evil (CR 6)
Armor Class 10
Hit Points 35 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)14 (+2) 10 (+0)6 (-2)
Skills Animal Handling +3, Religion +5
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Goblin
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1333200

Possessions: 500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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