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NPC Generator

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Advanced [show]


Laucian Qualanthri, Male Elf [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a fine chain shirt which he covers with blue colored cloaks and clothing. He sports a long blonde beard, and similarly colored long hair. He has a tattooed face.

Personality: Prone to second guessing himself, he comes off as nervous. He has a small toy that he constantly fidgets with.

History: He was born in the east. He helped his father out around the business and became quite the natural. He has drifted from career to career and currently works as a Beggar.

Motivation: Find a way to reverse the transformation of his brother; and sabotage a competitor

Flaws: Shy, Addict. Bonds: Immigrant, Job, Family. Occupation: Beggar

Voice: Pirate accent

Attributes [hide]

Laucian Qualanthri, Male Elf Ranger 4
Medium (5'4") Elf, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 29 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)15 (+2) 8 (-1)13 (+1)
Skills Nature +4, Stealth +4
Senses Passive Perception 9
Languages Common, Elven, Goblin, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 40 pp. Rose (80 gp). Peridot (80 gp).


Social Check DCs


Isabella Badger, Female Human [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She likes to wear ponchos typically of a light brown in addition to tight pants. Her hair is long and auburn with streaks of golden, and is pulled back with small brown clips. Her eyes are green.

Personality: Prone to second guessing herself, she comes off as nervous. Her philosophy is that everyone needs a friend and as such shows hospitality towards all.

History: Born in the west her family was never financially stable. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Isabella took refuge in the large cave and found the beat up ceremonial dagger and armor she uses now. She has drifted from career to career and currently works as a Cartwright.

Motivation: Balancing her hectic life and new Cartwright responsibilities is difficult; and a need for knowledge about a nearby landmark

Ideals: Optimist. Flaws: Shy. Bonds: Poor, Nature, Job, Adventurer. Occupation: Cartwright

Voice: Thin and wheezing

Attributes [hide]

Isabella Badger, Female Human Rogue 2
Medium (5'6") Human, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 16 (2d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 14 (+2)17 (+3) 17 (+3)9 (-1)
Skills Intimidation +1, Performance +1
Senses Passive Perception 13
Languages Common, Elven, Auran, Halfling
Attacks Melee +1 / 1d6-1, Ranged +1 / 1d6-1, Grapple -1

Possessions: 320 gp.


Social Check DCs


Fargas Goodbarrel, Male Halfling [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with red colored cloaks and clothing. His hair is always cut to a buzz. His green eyes peer out from beneath his broad red hat.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is obsessed with finding treasure.

History: Fargas was born the youngest of three triplets. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. During his travels, Fargas and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Fargas discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Fargas fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: A need for knowledge about a nearby landmark; and sabotage a competitor

Flaws: Depressed, Disease. Bonds: Adventurer, Family, Job. Occupation: Architect

Voice: Farmer accent

Attributes [hide]

Fargas Goodbarrel, Male Halfling Rogue 6
Small (3'4") Halfling, Chaotic Good (CR 6)
Armor Class 11
Hit Points 26 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 11 (+0)12 (+1) 12 (+1)14 (+2)
Skills Athletics +4, History +4
Senses Passive Perception 11
Languages Common, Halfling, Auran
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +4

Possessions: 100 gp.


Social Check DCs


Bharash Mohradyllion, Male Dragonborn [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing a tight black one piece outfit complete with pants, hood, and a cape. His rusty crest, when down, is lengthy. His eyes are a pleasant red.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He invites people to come help in his community garden.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A freak accident while working with his Carpenter mother left him crippled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He wants nothing more than to rejoin the army; and to find somewhere to settle down

Ideals: Philantrophist. Flaws: Shy, Mundane, Disease. Bonds: Military. Occupation: Shipwright

Voice: Relaxed voice

Attributes [hide]

Bharash Mohradyllion, Male Dragonborn Rogue 6
Medium (6'4") Dragonborn, True Neutral (CR 6)
Armor Class 10
Hit Points 16 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 9 (-1)13 (+1) 14 (+2)11 (+0)
Skills Acrobatics +3, History +4
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +4

Possessions: 600 gp. Onyx (20 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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