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NPC Generator

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Advanced [show]


Patrin Umbyrphrael, Male Dragonborn [Permalink]

Personal [hide]

Description: He appears as an extremely gaunt Dragonborn, and stands approximately 6'6". He wears just a green suit, and his gloved hand is found clutching a scythe. His crest is silver and very short. His fierce gold eyes like to dwell on things.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Sold as a small child to a brothel owner, Patrin was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His childhood dream was to be a Barrister, but he was a colossal failure. He then took over the family business and is one of the better Sculptor for hire.

Motivation: He's looking for his big break; and he'd like to take his coworkers down a peg

Ideals: Passionate. Bonds: Poor, Adventurer, Mentor, Job. Occupation: Sculptor

Voice: Pronounces difficult words wrong

Attributes [hide]

Patrin Umbyrphrael, Male Dragonborn Barbarian 6
Medium (6'6") Dragonborn, Neutral Evil (CR 6)
Armor Class 12
Hit Points 51 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)14 (+2) 15 (+2)15 (+2)
Skills Acrobatics +5, Investigation +5
Senses Passive Perception 12
Languages Common, Celestial, Giant
Attacks Melee +6 / 2d6+3, Ranged +5 / 2d6+2, Grapple +5

Possessions: 200 gp.


Social Check DCs


Norman Ryland, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He is generally shirtless and showing off his tattooed chest. His chestnut hair is still thick. His gray eyes are passionate and lively.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: A powerful necromancer made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He hasn't been sleeping well lately.

Motivation: To share knowledge with the world; and he's repulsed by the pc

Ideals: Athletic, Logical. Flaws: Sensitive, Antagonistic, Insomniac. Bonds: Mentor. Occupation: Sage

Voice: Soft and mumbly

Attributes [hide]

Norman Ryland, Male Human Adept 1
Medium (6'0") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 13 (+1)15 (+2) 11 (+0)14 (+2)
Skills Intimidation +4, Survival +2
Senses Passive Perception 10
Languages Common, Aquan, Halfling
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1031

Possessions: 70 gp.


Social Check DCs


Mamnen Mayhem, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor, and he perpetually has his mace ready. His red hair is knotted and matted. His eyes are silver.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Mamnen was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He was an apprentice working in his mother's forge. He has set out to sabotage the competition.

Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark

Ideals: Fighting, Impeccable. Bonds: Poor, Job, Adventurer. Occupation: Sellsword

Voice: Slow speaker

Attributes [hide]

Mamnen Mayhem, Male Tiefling Paladin 8
Medium (5'2") Tiefling, Chaotic Good (CR 8)
Armor Class 11
Hit Points 50 (8d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 11 (+0)17 (+3) 13 (+1)13 (+1)
Skills Sleight of Hand +4, Stealth +4
Senses Passive Perception 11
Languages Common, Terran, Halfling, Gnoll
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120100

Possessions: 1600 gp. Blue quartz (14 gp). Rose (70 gp). Brown-green garnet (120 gp). Lapis lazuli (14 gp). Tiger eye turquoise (14 gp). Brown-green garnet (120 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Olunt Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a grey coat over a white low-cut shirt, and a feathered hat upon his head. His whole body is exceptionally muscular. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. He wears round tiny glasses practically rammed into his face.

Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Marshal arts, while his father instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He has recently gotten a pet goose that steals things from people.

Motivation: Nothing but the best is good enough for him; and he has decided he is irredeemable

Ideals: Impeccable. Bonds: Immigrant, Enemies, Rich, Criminal record. Occupation: Marshal

Voice: Speaks like tongue is numb

Attributes [hide]

Olunt Hammerstone, Male Dwarf Ranger 2
Medium (4'2") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 12 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)8 (-1) 13 (+1)7 (-2)
Skills Arcana +1, Intimidation +0
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 200 sp.


Social Check DCs

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