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NPC Generator

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Advanced [show]


Tarhun Orexijandilin, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a green cloak and cross-gartered white stockings. His crest is bronze and curly. His gold eyes have a joyful gleam in them most of the time.

Personality: While he acts the brute, he is far gentler than he would appear. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. Tarhun liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He struck the Glassblower job and began his own company from there.

Motivation: He is a bit of a kleptomaniac; and he feels that his past leaves him morally obligated to help

Ideals: Fighting. Flaws: Antagonistic. Bonds: Job, Nature, Criminal record. Occupation: Glassblower

Voice: Nasally tone

Attributes [hide]

Tarhun Orexijandilin, Male Dragonborn Barbarian 11
Medium (6'7") Dragonborn, Neutral Evil (CR 11)
Armor Class 11
Hit Points 90 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)14 (+2) 12 (+1)16 (+3)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 11
Languages Common, Sylvan, Abyssal
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3

Possessions: Freshwater pearl (7 gp). Eye agate (7 gp).


Social Check DCs


Abad Muse, Male Tiefling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His blue hair is smooth and relatively long. He has a dull look in his gold eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He has a habit of throwing himself into exceedingly dangerous situations.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Abad was born on a far northern plains where he grew up under the tutelage of his father, an expert Ploughman. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He is currently in port desperately looking for someone to get him out; and to reunite with his old friends

Ideals: Joker. Flaws: Impulsive. Bonds: Adventurer, Immigrant, Slave. Occupation: Ploughman

Voice: Draws out vowels

Attributes [hide]

Abad Muse, Male Tiefling Sorcerer 8
Medium (6'8") Tiefling, Neutral Evil (CR 8)
Armor Class 12
Hit Points 42 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)16 (+3) 17 (+3)18 (+4)
Skills Acrobatics +5, History +6
Senses Passive Perception 13
Languages Common, Goblin, Auran, Druidic
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146665300

Possessions: 1400 gp. Onyx (30 gp). Alexandrite (200 gp). Violet garnet (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Sarah Merton, Female Human [Permalink]

Personal [hide]

Description: She wears light armors faded through time and improper care. Her long brown hair reaches down to her waist. This hazel eyed southerner is not easily forgotten.

Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She can't help but pocket interesting objects she comes across

History: Sarah was born to in a poor docking district. She spent her early days working in the same smith shop her mother was employed at, doing general labor. She was an athlete and attended two major summer competitions. She never won. She used her abilities to trick people and travel the world for free.

Motivation: She has decided she is irredeemable.

Ideals: Disciplined, Athletic. Bonds: Criminal record, Poor. Occupation: Assassin

Voice: Loud with bravado

Attributes [hide]

Sarah Merton, Female Human Aristocrat 1
Medium (4'7") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)12 (+1) 11 (+0)16 (+3)
Skills Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2

Possessions: 80 gp. Deep green spinel (80 gp).


Social Check DCs


Osah Ideal, Female Tiefling [Permalink]

Personal [hide]

Description: An imposing woman with a heavy stainless steel prosthetic left hand, she wears just a green suit. She keeps her long white hair kept up in a rat tail. She has silver eyes.

Personality: Osah is depressed about a lot of things. She tends to be a nihilist. Her brief stint in the army gave her the idea she was invincible and that she is the toughest woman alive.

History: She was born the only child of a wealthy merchant. Her father disappeared, and while she tried to raise money to find her father, she was betrayed dozens of times. She has been saving her money to try and buy her brother's freedom.

Motivation: Retire the richest woman in the north; and marry her brother to traveling adventurers

Ideals: Entrepeneur. Flaws: Depressed. Bonds: Military, Family. Occupation: Miner

Voice: Tuts and clicks tongue

Attributes [hide]

Osah Ideal, Female Tiefling Barbarian 4
Medium (5'7") Tiefling, Chaotic Good (CR 4)
Armor Class 9
Hit Points 33 (4d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 9 (-1)13 (+1) 10 (+0)19 (+4)
Skills Intimidation +6, Survival +2
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 200 gp. Smoky quartz (30 gp). Blue quartz (11 gp). Moss agate (11 gp). Chrysoprase (30 gp).


Social Check DCs

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