Xappan Horror, Male Tiefling [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He has dyed his greying purple hair a little too much giving a sharp purple color. He is baby faced.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He has decided he is irredeemable; and a rival would like him out of the picture
Ideals: Justice. Flaws: Emotional. Bonds: Rich, Criminal record. Occupation: Bricklayer
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (5'10") Tiefling, True Neutral (CR 8)
Armor Class 12
Hit Points 47 (8d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 10 (+0) | 14 (+2) | 13 (+1) | 16 (+3) | 15 (+2) | 17 (+3) |
Senses Passive Perception 15
Languages Common, Terran, Orc, Aquan
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
Possessions: 160 pp. Brass mug with jade inlays (400 gp). Silver comb with moonstones (700 gp).
Kelter Hilltopple, Male Halfling [Permalink]
Personal [hide]
Description: This younger middle-aged man wears an entirely red suit with white socks and a vest with buckled shoes, and a wedding ring on his left hand. He wears a broad hat to cover his moderate length silver hair. His brown eyes lackadaisically let the world flow into them.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: Kelter hails from a village terrorized by drow. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: Money/treasure; and he wants revenge against drow
Ideals: Joker, Fighting. Bonds: In love, Enemies, Rich. Occupation: Navigator
Voice: Speaks with a cold
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 4)
Armor Class 15
Hit Points 30 (4d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 19 (+4) | 12 (+1) | 10 (+0) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +4 / 1d10+2, Ranged +6 / 1d10+4, Grapple +4
Possessions: 100 gp. 1 Minor magic item.
Kipper Murnig, Male Gnome [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears very tight pants and wife beaters, though occasionally he sports a blue coat. He has wavy white hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: A skeptical and narcissistic man, Kipper's first love is himself. His second love is also himself. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born on a small isolated farm. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has since lost track of the people in his past.
Motivation: Money/treasure; and to unite with his sister
Ideals: Impeccable. Flaws: Impulsive. Bonds: Nature, Family, Rich. Occupation: Healer
Voice: Shortens vowels
Attributes [hide]
Small (3'6") Gnome, Lawful Good (CR 14)
Armor Class 10
Hit Points 96 (14d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 9 (-1) | 14 (+2) | 8 (-1) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 4d6-2, Ranged +4 / 4d6-1, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 6 | 5 | 5 | 4 | 4 | 3 |
Possessions: 1000 gp. Tourmaline (50 gp). Peridot (60 gp). Moonstone (60 gp). Golden yellow topaz (200 gp). Peridot (60 gp). Peridot (60 gp). Moss agate (7 gp). 1 Medium magic item.
Clerebold Nash, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 5'11" and is a bit bulky. He is very muscular particularly in the legs. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His auburn hair is heavily combed to the left. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: He was born the only child of a wealthy merchant. A few years later when the south was not economically sound they moved to his current location. He has set out to sabotage the competition.
Motivation: Sabotage a competitor.
Ideals: Entrepeneur. Bonds: Job, Slave, Immigrant. Occupation: Fisher
Voice: Smoker's lung
Attributes [hide]
Medium (5'11") Human, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 39 (6d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 6 (-2) | 10 (+0) |
Senses Passive Perception 8
Languages Common, Halfling, Celestial
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +5
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 1000 gp.
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Their contribution stands as a beacon of hope for all adventurers!

