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NPC Generator

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Advanced [show]


Vorka Copeland, Female Half-Orc [Permalink]

Personal [hide]

Description: This malnourished woman dresses in collared shirts and wears a proper scarf over her head. Her red hair is styled in orderly dreadlocks. She wears a mask on her face.

Personality: She dislikes all the random violence that takes place in the west. She has a small toy that she constantly fidgets with.

History: She was born in the west, but her parents moved at a very young age to the north. Her first spouse was a Slave Trader, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She moves from town to town, unable to find a place to settle.

Motivation: To unite with her brother; and her spouse's relatives view her with great suspicion

Ideals: Pacifist. Flaws: Addict. Bonds: Poor, Immigrant, Family. Occupation: Architect

Voice: Spits and sputters

Attributes [hide]

Vorka Copeland, Female Half-Orc Monk 1
Medium (6'2") Half-Orc, Neutral Evil (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 11 (+0)11 (+0) 12 (+1)13 (+1)
Skills Persuasion +3, Survival +3
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 40 gp. Large well-done wool tapestry (300 gp).


Social Check DCs


Luthra Boondiggles, Female Gnome [Permalink]

Personal [hide]

Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She tends to wear a large blue jacket. Her hair is always cut to a buzz. Her amber eyes have a joyful gleam in them most of the time.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She has a habit of throwing herself into exceedingly dangerous situations.

History: Her parents moved while she was still in utero so she is the first generation to be born here. She married young, but lost her spouse to illithids. She has taken up leadership of the village's small militia in response to illithids demanding more tribute than usual.

Motivation: She is terrified, and will act out of fear; and several ex partners dislike her way of doing things and want revenge

Ideals: Gifted. Flaws: Impulsive, Depressed, Fearful. Bonds: Immigrant, Enemies. Occupation: Assassin

Voice: Middle-eastern accent

Attributes [hide]

Luthra Boondiggles, Female Gnome Commoner 3
Small (3'2") Gnome, Neutral Evil (CR 3)
Armor Class 10
Hit Points 12 (3d4)
Speed 20 ft.
STRDEXCONINTWISCHA
3 (-4)8 (-1) 13 (+1)7 (-2) 11 (+0)12 (+1)
Skills Animal Handling +2, Persuasion +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee -2 / 1d8-4, Ranged +1 / 1d8-1, Grapple -1

Possessions: 9000 cp.


Social Check DCs


Dworic Orcfoe, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing the road beaten gear of a warrior. His hair is chestnut and curly. His eyes are blue.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born several months after his mother was called into army service. When money was particularly tight he was walking through alleys when he overheard a Slave Trader hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Dworic fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has comitted a past crime that haunts him to this day; and he has decided he is irredeemable

Ideals: Fighting, Joker, Philantrophist. Bonds: Military, Poor, Criminal record. Occupation: Slave Trader

Voice: Strong lisp

Attributes [hide]

Dworic Orcfoe, Male Dwarf Paladin 12
Medium (3'11") Dwarf, Lawful Evil (CR 12)
Armor Class 11
Hit Points 67 (12d10)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 11 (+0)16 (+3) 7 (-2)13 (+1)
Skills Intimidation +5, Investigation +7
Senses Passive Perception 8
Languages Common, Dwarven, Celestial, Druidic, Sylvan
Attacks Melee +8 / 3d10+4, Ranged +5 / 3d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 2000 gp. Silver chalice with lapis lazuli gems (160 gp). Large well-done wool tapestry (600 gp). Gold cup set with emeralds (4000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). A large tome filled with over one hundred recipes written by a former royal chef. (160 gp).


Social Check DCs


Tarhun Yarjerit, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is renowned for his bright green suits and hats. He has a penchant for wearing a ring with an oversized opal on his right hand. His copper crest is knotted and matted. His red eyes dart around the room hyper actively observing anyone and anything.

Personality: He is extraordinarily eccentric. Tarhun enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He tends to his Fortune-teller job now, and dutifully fulfills any obligations he has.

Motivation: Elven compassion; and he'd like to take his coworkers down a peg

Flaws: Insane, Hedonist, Racist. Bonds: Rich, Mentor, Job. Occupation: Fortune-teller

Voice: Creaky witch voice

Attributes [hide]

Tarhun Yarjerit, Male Dragonborn Wizard 3
Medium (6'5") Dragonborn, Neutral Evil (CR 3)
Armor Class 10
Hit Points 14 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)10 (+0) 14 (+2)14 (+2)
Skills Medicine +4, Religion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 70 pp. 1 Half-Plate.


Social Check DCs

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