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NPC Generator

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Advanced [show]


Dayereth Withrethin, Male Elf [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he is typically in his Ploughman uniform. His tied-back hair is red. He wears a mask on his face.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was raised in a desert tribe. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Dayereth took refuge in the large cave and found the beat up rapier and armor he uses now. He's also a talented Assassin, but doesn't like to broadcast it.

Motivation: He'd like to take his coworkers down a peg; and seeks redemption

Flaws: Disease. Bonds: Job, Criminal record, Nature. Occupation: Ploughman

Voice: Deep voice with rolling R's

Attributes [hide]

Dayereth Withrethin, Male Elf Commoner 3
Medium (5'5") Elf, Lawful Evil (CR 3)
Armor Class 13
Hit Points 7 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)13 (+1) 12 (+1)14 (+2)
Skills Perception +3, Stealth +5
Senses Passive Perception 15
Languages Common, Elven, Halfling
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 19000 cp.


Social Check DCs


Percival Atterton, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears rags and sports a simple walking cane. With a patchy white beard and wild white hair. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. Further he is a bit of a stoner and is frequently out of it.

History: Percival was born into a poor family. Growing up, he dreamt of becoming a Monk, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Monk in service of a powerful lord somewhere. He was an athlete and attended two major summer competitions. He never won. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature club.

Motivation: Meet up once more with his childhood friend; and he's repulsed by the pc

Ideals: Athletic, Philantrophist. Flaws: Addict, Antagonistic. Bonds: Poor, Adventurer. Occupation: Farmer

Voice: Creaky witch voice

Attributes [hide]

Percival Atterton, Male Human Monk 9
Medium (6'6") Human, Chaotic Good (CR 9)
Armor Class 9
Hit Points 65 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 14 (+2)14 (+2) 14 (+2)14 (+2)
Skills Athletics +5, Perception +5
Senses Passive Perception 15
Languages Common, Orc, Druidic
Attacks Melee +5 / 3d4+2, Ranged +2 / 3d4-1, Grapple +5

Possessions: 70000 cp. Fire opal pendant on a fine gold chain (2400 gp). Sapphire pendant on gold chain (700 gp). 1 Minor magic item.


Social Check DCs


Rolf Dayton, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His black hair is cut jaggedly and amateurishly. His eyes are a pleasant violet.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Around other people he will do his best to conceal his emotions and appear jolly.

History: His mother raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Rolf fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Athletic, Optimist. Flaws: Shy. Bonds: Nature. Occupation: Ruler

Voice: Dutch accent

Attributes [hide]

Rolf Dayton, Male Human Bard 1
Medium (5'4") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)14 (+2) 8 (-1)10 (+0)
Skills Investigation +4, Performance +2
Senses Passive Perception 9
Languages Common, Infernal, Gnoll
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1220000

Possessions: 110 gp. Finely wrought small gold bracelet (30 gp).


Social Check DCs


Druuk Hornsby, Male Half-Orc [Permalink]

Personal [hide]

Description: This tall, slender man typically wears a sleeveless long coat of deep black leather and dull grey iron scale mail. He wears his hair in dreadlocks. His eyes are a pleasant blue.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.

History: Born to a poor family in the city he treasured whatever gifts he got. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has been saving his money to try and buy his sister's freedom.

Motivation: Doesn't want to be a Engraver and was forced into it by his family; and to reunite with his absent mother

Ideals: Philantrophist, Artistic, Fighting. Bonds: Family, Poor. Occupation: Engraver

Voice: Sleepy voice

Attributes [hide]

Druuk Hornsby, Male Half-Orc Fighter 7
Medium (5'10") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 44 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 11 (+0)14 (+2) 18 (+4)11 (+0)
Skills Deception +3, Religion +5
Senses Passive Perception 14
Languages Common, Orc, Elven, Auran
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 1100 gp. Deep blue spinel (200 gp).


Social Check DCs

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