Diggory Shelby, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is wearing a tight grey one piece outfit complete with pants, hood, and a cape. He wears a Stetson hat to hide his balding. His blue eyes have a joyful gleam in them most of the time.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Energy wise he seems alert and responsive.
History: Born in the north to a Courier, Diggory learned a great deal about his mother's area of expertise. He worked as a nervous Courier and found it very stressful. He used his abilities to travel the world and help people.
Motivation: Obtaining odd cultural Half-Elven artifacts is his passion; and he has passion for adventuring and risk
Ideals: Professionalism, Philantrophist. Flaws: Disease. Bonds: Job, Adventurer. Occupation: Courier
Voice: Relaxed voice
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 6 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 6 (-2) | 17 (+3) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Giant, Ignan, Draconic
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 2 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: Malachite (8 gp). 1 Masterwork Common Ranged Weapon.
Edge Of Clay, Female Tabaxi [Permalink]
Personal [hide]
Description: An imposing woman with a heavy stainless steel prosthetic left leg, she tends to wear a brown poncho over her likewise colored trousers and shirt. Her white fur is thinning but still full. Her hazel eyes dart from person to person to random spaces in the air.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Edge was born the youngest of three triplets. Through the years after Edge was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Edge's mother didn't care for her much, and the feeling was mutual. After a long history of fighting, Edge and her spouse have recently divorced.
Motivation: Regain custody of her son; and doesn't want to be a dyer and was forced into it by her family
Ideals: Joker. Flaws: Antagonistic. Bonds: Poor, Family. Occupation: Dyer
Voice: Soothing and warm
Attributes [hide]
Medium (4'8") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 57 (10d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 15 (+2) | 13 (+1) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 3 |
Possessions: 1700 gp. Silver comb with moonstones (700 gp). Old masterpiece painting (1400 gp).
Kali Harm, Female Tiefling [Permalink]
Personal [hide]
Description: This woman wears well tailored gowns and hats with beautiful decoration. She is almost always dressed for an outing in high society, and sports empty pouches on her belt. Her dark red hair is lengthy and is close to two feet long. She has gleaming, smiling silver eyes.
Personality: She hates Tieflings with a passion. As such she is filled with self loathing. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. When she was little, her rather wealthy family often ventured across the desert to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Kali took refuge in the old dungeon and found the beat up halberd and armor she uses now. She bought a halberd and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: She is greedy; and she seems to be bored by most things
Ideals: Joker. Flaws: Racist, Mundane. Bonds: Rich, Nature. Occupation: Locksmith
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'2") Tiefling, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 19 (5d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 15 (+2) | 10 (+0) | 14 (+2) | 7 (-2) | 8 (-1) |
Senses Passive Perception 8
Languages Common, Orc, Halfling
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 9 |
Possessions: 4000 sp. 1 Minor magic item.
Diggory Clive, Male Human [Permalink]
Personal [hide]
Description: He wears a brown collared shirt and red pants. He accessorizes with a tan scarf around the waist and a strap diagonally across his shirt. His hair is golden and very short. He is baby faced.
Personality: He acts crazy and hedonistic. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: His parents moved while he was still in utero so he is the first generation to be born here. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He moves from town to town, unable to find a place to settle.
Motivation: Further expansion of business; and he is unsatisfied with his job
Ideals: Gifted. Flaws: Hedonist, Forgetful. Bonds: Immigrant, Job. Occupation: Navigator
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (6'0") Human, True Neutral (CR 9)
Armor Class 10
Hit Points 60 (9d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 18 (+4) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Giant, Gnome
Attacks Melee +5 / 3d4+2, Ranged +3 / 3d4+0, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 13 | 6 | 6 | 6 | 6 | 4 | 0 |
Possessions: 1 Minor magic item.
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