Thorpe Whispermouse, Male Halfling [Permalink]
Personal [hide]
Description: He is a mite stocky and wears a faded coat and loose pants complete with deerstalker hat. His hair is short and black. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a logical person and will generally grow upset if things defy logic and science.
History: He was born in the west, but his parents moved at a very young age to the north. Like his father and his brother before him, after school he went straight into learning to become a Miner. He has achieved small success as a Miner.
Motivation: He is a bit of a kleptomaniac; and sabotage a competitor
Ideals: Logical. Flaws: Shy. Bonds: Immigrant, Job, Criminal record. Occupation: Miner
Voice: Ums and uhs a lot
Attributes [hide]
Small (2'10") Halfling, True Neutral (CR 6)
Armor Class 15
Hit Points 28 (6d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 19 (+4) | 15 (+2) | 12 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Halfling, Ignan
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +7
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 12 | 6 | 6 | 5 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Crampernap Fiddlefen, Male Gnome [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left hand, he wears a faded coat and loose pants complete with wide-brimmed hat. He wears a wide-brimmed hat to hide his balding. He wears round tiny glasses practically rammed into his face.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Crampernap was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. Crampernap abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has dedicated himself to building a better trade route.
Motivation: He desires power and/or immortality; and revenge
Flaws: Secretive. Bonds: Enemies, Poor, Adventurer. Occupation: Body Guard
Voice: Speaks with a cold
Attributes [hide]
Small (3'8") Gnome, Chaotic Good (CR 2)
Armor Class 9
Hit Points 22 (2d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 7 (-2) | 17 (+3) | 11 (+0) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +1 / 1d6-1, Ranged +0 / 1d6-2, Grapple -1
Possessions: 40 gp.
Gnarsh Clayden, Male Half-Orc [Permalink]
Personal [hide]
Description: He dresses in collared shirts and wears a proper scarf over his head. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His chestnut hair is still thick. He is baby faced.
Personality: He is very quiet and rarely speaks above a whisper. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was born into a rich family. There was a wharf not far from home where he often wandered off to fish. He now spends his time doing works of charity.
Motivation: To unite with his sister; and to reunite with his absent mother
Ideals: Philantrophist. Flaws: Shy. Bonds: Rich, Nature, Family. Occupation: Shoemaker
Voice: Breathy voice
Attributes [hide]
Medium (6'10") Half-Orc, Neutral Good (CR 9)
Armor Class 11
Hit Points 23 (9d4)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 11 | 4 | 4 |
Possessions: 1700 gp.
Naivara Berevan, Female Elf [Permalink]
Personal [hide]
Description: She is a woman of bearing and well nourished. She usually wears her blue robe and has her falchion always slung over her shoulder. Her white hair is slicked back into a classic pompadour. Her violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Naivara speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She has a small toy that she constantly fidgets with.
History: She was born on a small isolated farm. When she was little, her rather wealthy family often ventured across the island to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the island due to the painful memories there. Naivara took refuge in the large cave and found the beat up falchion and armor she uses now. She now mingles about in high society.
Motivation: She feels the way she acts is they only way to get by in the world.
Ideals: Impeccable. Flaws: Addict. Bonds: Nature, Rich. Occupation: Performer
Voice: Hard of hearing, loud
Attributes [hide]
Medium (4'8") Elf, Lawful Evil (CR 9)
Armor Class 15
Hit Points 13 (9d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 20 (+5) | 3 (-4) | 14 (+2) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Elven, Infernal, Abyssal
Attacks Melee +7 / 3d4+4, Ranged +8 / 3d4+5, Grapple +4
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 10 |
Possessions: 1400 gp. Rose (20 gp). Hematite (4 gp). Rose (20 gp). Rock crystal (20 gp). Lapis lazuli (4 gp). Chrysoberyl (80 gp). Blue star sapphire (700 gp). Chalcedony (20 gp). 1 Minor magic item.
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