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NPC Generator

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Advanced [show]


Bruz Royal, Male Half-Orc [Permalink]

Personal [hide]

Description: The dark-skinned man stands 6'9" and likes to wear ponchos typically of a light white in addition to tight pants. His blonde hair is lengthy and is close to two feet long. He has a dull look in his green eyes.

Personality: A deeply religious man he believes everything happens for a reason. He is frequently practicing swordplay.

History: The child of a Spy, who enjoyed hunting, Bruz was taken on many hunting expeditions. Bruz liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has gone from town to town working and never settling down anywhere, but has fallen for a local Spy. He hasn't told them the truth, but wants to settle down with them.

Motivation: To end his boredom; and he has a crush on the local spy

Flaws: Mundane. Bonds: Religious, Military, Nature, Has a crush. Occupation: Architect

Voice: Sleepy voice

Attributes [hide]

Bruz Royal, Male Half-Orc Druid 13
Medium (6'9") Half-Orc, True Neutral (CR 13)
Armor Class 8
Hit Points 70 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 12 (+1)14 (+2) 12 (+1)14 (+2)
Skills Religion +6, Survival +5
Senses Passive Perception 11
Languages Common, Orc, Celestial, Undercommon
Attacks Melee +3 / 4d4-1, Ranged +2 / 4d4-2, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13655

Possessions: 4000 gp. Malachite (10 gp). 1 Minor magic item.


Social Check DCs


Cecily Badger, Female Human [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she likes to wear ponchos typically of a light brown in addition to tight pants. She has done her best to style her chestnut hair to look like a famous performer. Her eyes are hazel and catlike.

Personality: She is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.

History: Heir to a fortune, her parents put a great deal of effort into curing her disease. She worked as a nervous Ploughman and found it very stressful. She struck the Ploughman job and began her own company from there.

Motivation: Wants to raise her children well; and to reunite with her absent mother

Flaws: Antagonistic, Disease. Bonds: Rich, Job, Family. Occupation: Ploughman

Voice: Speaks with a cold

Attributes [hide]

Cecily Badger, Female Human Rogue 1
Medium (4'11") Human, Lawful Good (CR 1)
Armor Class 10
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)13 (+1) 11 (+0)17 (+3)
Skills Insight +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Gnoll
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 140 gp.


Social Check DCs


Trail In Woods, Male Tabaxi [Permalink]

Personal [hide]

Description: This man typically wears a sleeveless long coat of deep pastel leather and dull white iron scale mail. He is muscular with a powerful set of arms. His red fur is kept up in a ponytail inside a top hat. His hazel unseeing eyes seem to look past you.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He has a habit of throwing himself into exceedingly dangerous situations.

History: Trail hails from a village terrorized by brigands. He was taken as a slave by a traveling circus and forced to perform Days after completing his studies, news broke out that his hometown was attacked by brigands. Trail was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the brigands.

Motivation: To prove his worth to the world; and a deep hatred of brigands

Ideals: Artistic. Flaws: Disease, Impulsive. Bonds: Enemies, Slave. Occupation: Layabout

Voice: Loud with bravado

Attributes [hide]

Trail In Woods, Male Tabaxi Barbarian 5
Medium (5'7") Tabaxi, Chaotic Evil (CR 5)
Armor Class 13
Hit Points 35 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)14 (+2) 9 (-1)14 (+2)
Skills Insight +2, Performance +5
Senses Passive Perception 9
Languages Common, Ignan, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +6 / 2d4+3, Grapple +3

Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Dalgal Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears suspenders and grey workpants. His shirt is red, and he wears a heavy grey leather apron most of the time. His chestnut hair is greying along the sides and has receded to reveal a widow's peak. He has violet eyes and a grey hat with a red feather.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is skeptical of what others tell him and is slow to trust.

History: Born in a small village he learned the ways of the warrior from his father. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was forced to fight in gladiatorial arenas alongside his partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: He is content; and wants to have a good time and be beloved

Ideals: Optimist, Fighting. Flaws: Shy, Mundane. Bonds: Slave. Occupation: Bounty Hunter

Voice: Posh accent

Attributes [hide]

Dalgal Daraln, Male Dwarf Fighter 2
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 10
Hit Points 19 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)13 (+1) 16 (+3)8 (-1)
Skills Intimidation +1, Religion +3
Senses Passive Perception 13
Languages Common, Dwarven, Gnoll
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3

Possessions: 10000 cp. 1 Masterwork Common Melee.


Social Check DCs

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