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NPC Generator

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Advanced [show]


Oriff Thrahak, Female Dwarf [Permalink]

Personal [hide]

Description: She is a husky woman, who wears brown trousers with grey and white striped suspenders. She wears various colorful collared shirts. Her blonde hair is braided into rings. Her gray eyes are passionate and lively.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. Her temper goes off on the smallest of things. She tends to lash out at those around her.

History: She was born to a criminal king-pin and mafia family Her childhood dream was to be a Baker, but she was a colossal failure. She has set out to sabotage the competition.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Joker. Flaws: Antagonistic. Bonds: Criminal record, Job. Occupation: Mayor

Voice: High pitched, excited

Attributes [hide]

Oriff Thrahak, Female Dwarf Commoner 1
Medium (4'0") Dwarf, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 8 (1d4)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 18 (+4)13 (+1) 16 (+3)12 (+1)
Skills Intimidation +3, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Elven
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: 5000 cp. Silver-plated steel longsword with jet jewel in hilt (300 gp).


Social Check DCs


Adrex Sumnarghthrysh, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a husky man, who wears a custom-built plate barding that's adorned with black lining and desert motifs. His blue crest is smooth and relatively long. His red eyes dart around the room hyper actively observing anyone and anything.

Personality: Eccentric and domineering, Adrex will drive conversation. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Born to a pair of adventurers, Adrex grew up listening to his father's many stories. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To get a good night's sleep; and money/treasure

Ideals: Extrovert, Logical. Flaws: Insomniac. Bonds: Adventurer, Rich. Occupation: Adventurer

Voice: Speaks through clenched teeth

Attributes [hide]

Adrex Sumnarghthrysh, Male Dragonborn Wizard 3
Medium (6'6") Dragonborn, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 3 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 9 (-1)13 (+1) 9 (-1)14 (+2)
Skills Insight +1, Nature +3
Senses Passive Perception 9
Languages Common, Goblin
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114210

Possessions: 1000 sp.


Social Check DCs


Aust Markum, Male Half-Elf [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He is wearing the road beaten gear of a warrior. His whole body is exceptionally muscular. His red hair has been sun bleached extensively. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is able to make almost anything out of random pieces of junk.

History: He was born blind and as such lacked many opportunities for work. He has had some formal writing training, and achieved minor success. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Aust fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he'd like to take his coworkers down a peg

Ideals: Fighting, Disciplined, Gifted, Artistic. Flaws: Disease. Bonds: Immigrant. Occupation: Healer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Aust Markum, Male Half-Elf Bard 11
Medium (5'6") Half-Elf, Neutral Evil (CR 11)
Armor Class 13
Hit Points 37 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 11 (+0)11 (+0) 12 (+1)13 (+1)
Skills Insight +5, Investigation +4
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 350 pp. Ceremonial electrum dagger with a star ruby in the pommel (1500 gp).


Social Check DCs


Ernest Amakiir, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is physically well-built. His moppish red hair is in a traditional bowl cut. He tend to wears goggles to shield his eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Animals are drawn to him, and he is able to talk to them.

History: He was born into a rich family. He was an athlete and attended two major summer competitions. He never won. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He's repulsed by the PC; and he desires power and/or immortality

Ideals: Gifted, Athletic. Flaws: Antagonistic. Bonds: Adventurer, Rich. Occupation: Stylist

Voice: Ums and uhs a lot

Attributes [hide]

Ernest Amakiir, Male Half-Elf Paladin 5
Medium (5'1") Half-Elf, Chaotic Good (CR 5)
Armor Class 13
Hit Points 43 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)8 (-1) 9 (-1)11 (+0)
Skills Acrobatics +6, Persuasion +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 6000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). Large well-done wool tapestry (100 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.


Social Check DCs

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