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NPC Generator

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Advanced [show]


Trym Addington, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears an entirely grey suit with green socks and a vest with buckled shoes. His white hair, when down, is lengthy. He wears large thick round spectacles.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: His parents moved while he was still in utero so he is the first generation to be born here. Cursed with unlife at a very young age, Trym has worked very hard to control his curse. He now owns his own business.

Motivation: Expand his business.

Flaws: Disease. Bonds: Criminal record, Job, Immigrant. Occupation: Knight

Voice: Spanish accent

Attributes [hide]

Trym Addington, Male Human Fighter 1
Medium (5'11") Human, True Neutral (CR 1)
Armor Class 13
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 12 (+1)16 (+3) 10 (+0)9 (-1)
Skills Nature +5, Stealth +5
Senses Passive Perception 10
Languages Common, Gnome, Druidic, Aquan
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 3000 cp.


Social Check DCs


Seven Timber, Female Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, she is a relatively plain woman. She wears dull pastel sweaters, loose white pants, and alligator leather shoes. Beneath her sweater she keeps a concealed greataxe, just in case. She has wavy beige fur. Her eyes are green and catlike.

Personality: Stoic and calm, she prefers to meditate than take action. She has a habit of throwing herself into exceedingly dangerous situations.

History: Seven was raised in a hard working conservative environment. Brilliant and gifted she never wanted to apply herself. She inherited the family business which she has now maintained for 11 years.

Motivation: Sabotage a competitor; and she desires power and/or immortality

Ideals: Disciplined, Gifted. Flaws: Impulsive. Bonds: Job, Adventurer. Occupation: Barrister

Voice: Hollow voice

Attributes [hide]

Seven Timber, Female Tabaxi Warlock 18
Medium (4'11") Tabaxi, Lawful Evil (CR 18)
Armor Class 13
Hit Points 135 (18d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)11 (+0) 10 (+0)15 (+2)
Skills Athletics +7, Stealth +9
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 5d6+1, Ranged +9 / 5d6+3, Grapple +9
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1444

Possessions: 4000 gp. Blue quartz (8 gp). Jacinth (7000 gp). Carnelian (50 gp). Black opal (1400 gp). Black star sapphire (1400 gp). Chalcedony (50 gp). Blue quartz (8 gp). Tiger eye turquoise (8 gp). Red garnet (70 gp). Amber (70 gp). Obsidian (8 gp). Malachite (8 gp). Sard (50 gp). Eye agate (8 gp). Citrine (50 gp). Alexandrite (1000 gp). Chrysoprase (50 gp). Banded agate (8 gp). Banded agate (8 gp). Aquamarine (1000 gp). Lapis lazuli (8 gp). Tiger eye turquoise (8 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.


Social Check DCs


Joan Blankley, Female Human [Permalink]

Personal [hide]

Description: She wears a robe, a symbol of her god around her neck, and a axe on her belt. She has relatively dark skin and is very physically imposing due to her abundance of muscles. She wears a wide-brimmed hat to hide her balding. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: Overbrimming with self-confidence, Joan isn't afraid of most anything. She has a strong dislike to people who do not believe in Human unity. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Born in the west her family was never financially stable. Aside from being a slave or a gladiator, there isn't much legitimate work for Humans in Joan's homeland. Joan decided to take the middle way and become a bodyguard. She became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Nothing but the best is good enough for her; and she desires power and/or immortality

Ideals: Fighting, Impeccable. Bonds: Adventurer, Poor, Immigrant. Occupation: Stylist

Voice: Ums and uhs a lot

Attributes [hide]

Joan Blankley, Female Human Bard 1
Medium (4'7") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 15 (+2)9 (-1) 8 (-1)15 (+2)
Skills Nature +1, Religion +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Jade (80 gp).


Social Check DCs


Audhild Caebrek, Female Dwarf [Permalink]

Personal [hide]

Description: She has a large brown mantle and cape that has been intricately interwoven into her red robe. Her hair is white and very short. Her brown eyes are passionate and lively.

Personality: She likes to make people angry or surprised. More though she will beg to come along on any journeys. She will attempt to stowaway on any ship she can in the hopes that it will get her further away.

History: Sold as a small child to a wizard, Audhild was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. After a long history of fighting, Audhild and her spouse have recently divorced.

Motivation: She's looking for her big break; and to reunite with her old friends

Flaws: Antagonistic. Bonds: Slave, Mentor, Nature, Adventurer. Occupation: Miller

Voice: Speaks like tongue is numb

Attributes [hide]

Audhild Caebrek, Female Dwarf Expert 6
Medium (4'2") Dwarf, Chaotic Good (CR 6)
Armor Class 12
Hit Points 33 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 13 (+1)15 (+2) 17 (+3)11 (+0)
Skills Animal Handling +6, Investigation +5
Senses Passive Perception 13
Languages Common, Dwarven, Elven, Druidic
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2

Possessions: 100 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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