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Advanced [show]


Tordek Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a tattered pair of loose brown pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His red hair is cut short. His eyes are gray.

Personality: He snorts whenever he laughs or is feeling confident. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Tordek is combative with any and all who dare try his patience in the slightest.

History: Born in the east his family was never financially stable. His homeland was ravaged by war and he spent much of his life rebuilding it. He became a Tanner soon after.

Motivation: Meet up once more with his childhood friend; and balancing his hectic life and new tanner responsibilities is difficult

Ideals: Justice. Flaws: PTSD. Bonds: Poor, Job, Adventurer. Occupation: Tanner

Voice: Whispers

Attributes [hide]

Tordek Trueblood, Male Dwarf Bard 12
Medium (4'3") Dwarf, Lawful Good (CR 12)
Armor Class 11
Hit Points 71 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)11 (+0) 9 (-1)5 (-3)
Skills History +4, Nature +4
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 4000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gunter McLeod, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is physically well-built. His red hair is braided into rings. This violet eyed northerner is not easily forgotten.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was always a brilliant, if unscrupulous mind. Gunter was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Gunter decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has dedicated himself to building a better world.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and obtaining odd cultural tiefling artifacts is his passion

Ideals: Logical. Flaws: Sensitive, Insane. Bonds: Adventurer, Criminal record. Occupation: Gardener

Voice: High pitched and raspy

Attributes [hide]

Gunter McLeod, Male Half-Elf Expert 5
Medium (5'8") Half-Elf, Neutral Evil (CR 5)
Armor Class 13
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)17 (+3) 13 (+1)17 (+3) 14 (+2)14 (+2)
Skills Intimidation +5, Religion +6
Senses Passive Perception 12
Languages Common, Elven, Halfling, Dwarven, Infernal
Attacks Melee +3 / 2d4+0, Ranged +6 / 2d4+3, Grapple +3

Possessions: 30000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Orsik Goldfinder, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He carries a battered greataxe and tarnished halberd as well. His tied-back hair is auburn. His eyes are violet and catlike.

Personality: A deeply religious man he believes everything happens for a reason. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Cursed with vampirism at a very young age, Orsik has worked very hard to control his curse. He has set out to sabotage the competition.

Motivation: His spouse's relatives view him with great suspicion; and to be a junk dealer again

Ideals: Fighting. Flaws: Disease. Bonds: Religious, Job, Family. Occupation: Sellsword

Voice: Forgets to breathe while speaking

Attributes [hide]

Orsik Goldfinder, Male Dwarf Monk 7
Medium (4'2") Dwarf, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 60 (7d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 15 (+2)13 (+1) 11 (+0)16 (+3)
Skills Investigation +4, Survival +3
Senses Passive Perception 10
Languages Common, Dwarven, Infernal
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: 12000 sp.


Social Check DCs


Adam Brinker, Male Half-Elf [Permalink]

Personal [hide]

Description: This malnourished man is wearing a long, violet cloak. He wears his golden hair up. This blue eyed westerner is not easily forgotten.

Personality: He loves telling others what to do and how they should feel about things. He works hard and plays hard.

History: He was born the only child of a wealthy merchant. Like his mother and his brother before him, after school he went straight into learning to become a Knight. He has worked as a Knight like his mother before him.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and retire the richest man in the west

Ideals: Opinionated, Entrepeneur. Flaws: Hedonist. Bonds: Poor, Job, Debt. Occupation: Knight

Voice: Boston accent

Attributes [hide]

Adam Brinker, Male Half-Elf Warrior 4
Medium (5'7") Half-Elf, Chaotic Good (CR 4)
Armor Class 10
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 18 (+4)15 (+2) 11 (+0)12 (+1)
Skills Performance +3, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Elven, Terran, Gnoll
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 600 gp. Hematite (9 gp). Moonstone (20 gp). Moonstone (20 gp). 1 Masterwork manacles. 1 Superior lock. 1 Hourglass. 1 Good lock.


Social Check DCs

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