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NPC Generator

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Advanced [show]


Wrenn Ningel, Male Gnome [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears rags and sports a simple walking cane. He sports a flattop hair cut. His eyes, though not visible through his cowl, are amber.

Personality: Eccentric and domineering, Wrenn will drive conversation. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born to loving parents in a slum to the north. While studying, he fell in love. They married and had a daughter. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: His relatives are trying to arrange a marriage; and to reunite with his absent mother

Ideals: Extrovert, Justice. Bonds: Poor, In love, Family. Occupation: Body Guard

Voice: Mumbles to self between sentences

Attributes [hide]

Wrenn Ningel, Male Gnome Sorcerer 12
Small (3'7") Gnome, Neutral Evil (CR 12)
Armor Class 14
Hit Points 71 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 16 (+3)9 (-1) 7 (-2)16 (+3)
Skills History +3, Nature +3
Senses Passive Perception 8
Languages Common, Gnome
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: Moonstone (30 gp). Sardonyx (30 gp). Jet (80 gp). Rose (30 gp). 1 Minor magic item.


Social Check DCs


Tim Othronus, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a yellow and tan robe with the hood down. His attire stands in sharp contrast to his longsword, which is beautifully polished and possesses an ornate carving of a rose on it. He wears his black hair down. His hazel eyes dart from person to person.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is an amazing painter.

History: Born in a small village he learned the ways of the warrior from his father. His childhood dream was to be a Brewer, but he was a colossal failure. He has worked as a Sage like his father before him.

Motivation: His relatives are trying to arrange a marriage; and his spouse's relatives view him with great suspicion

Ideals: Gifted, Fighting. Flaws: Insomniac. Bonds: Job, Family. Occupation: Sage

Voice: Low rumbling, strings words together

Attributes [hide]

Tim Othronus, Male Half-Elf Barbarian 1
Medium (5'3") Half-Elf, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 14 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 14 (+2)11 (+0) 13 (+1)10 (+0)
Skills Sleight of Hand +1, Stealth +1
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +1 / 1d4-1, Ranged +1 / 1d4-1, Grapple -1

Possessions: 600 sp.


Social Check DCs


Art Candle, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a pastel top hat and pastel clothes. His gray fur is heavily combed to the right. His eyes, though not visible through his cowl, are yellow.

Personality: Always inclined to offer people food he seems plenty friendly. He is a great chef.

History: He was born on a small isolated farm. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He is unsatisfied with his job; and his relatives are trying to arrange a marriage

Ideals: Philantrophist, Gifted. Bonds: Nature, Job, Family. Occupation: Doctor

Voice: Uses lots of figures of speech

Attributes [hide]

Art Candle, Male Tabaxi Aristocrat 11
Medium (5'11") Tabaxi, Neutral Evil (CR 11)
Armor Class 12
Hit Points 80 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)13 (+1) 10 (+0)11 (+0)
Skills Animal Handling +4, Perception +4
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3

Possessions: Aquamarine (900 gp). Deep blue spinel (900 gp). Jet (40 gp). Alexandrite (900 gp). Deep blue spinel (900 gp). Aquamarine (900 gp). Red spinel (40 gp).


Social Check DCs


Delg Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has styled his chestnut hair well, parting it to the left. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: While he acts the brute, he is far gentler than he would appear. He invented a lineage for himself and claims to be descended from several legendary heroes.

History: Delg was born into a poor family. Growing up, he dreamt of becoming a Commoner, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Commoner in service of a powerful lord somewhere. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He is wracked by social anxiety; and he's looking for his big break

Ideals: Fighting. Flaws: Fearful. Bonds: Adventurer, Poor. Occupation: Hunter

Voice: Strong lisp

Attributes [hide]

Delg Holderhek, Male Dwarf Commoner 2
Medium (3'11") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)12 (+1) 13 (+1)11 (+0)
Skills Intimidation +2, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven, Draconic
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 240 gp. 1 Half-Plate.


Social Check DCs

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