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NPC Generator

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Advanced [show]


Jelenneth Mystralath, Female Elf [Permalink]

Personal [hide]

Description: This woman is moderately tanned and has just the faintest trace of an accent. She wears a tight fitting blue shirt and pants. Her chestnut hair is cut short. Her fierce brown eyes like to dwell on things.

Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She never wears the same outfit twice, unless she absolutely has to.

History: Born the oldest of a large religious western family, she was no stranger to responsibility. Her first spouse was a Healer, they had one daughter, but her spouse won total custody. Without her spouse to temper her she grew out of control. She has since lost track of the people in her past.

Motivation: Her spouse's relatives view her with great suspicion; and her religion dominates her actions

Ideals: Artistic. Flaws: Emotional. Bonds: Immigrant, Religious, Family. Occupation: Cartwright

Voice: Rhymes sentences (sorry)

Attributes [hide]

Jelenneth Mystralath, Female Elf Sorcerer 5
Medium (4'8") Elf, True Neutral (CR 5)
Armor Class 11
Hit Points 2 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 6 (-2)12 (+1) 15 (+2)7 (-2)
Skills Acrobatics +4, Performance +1
Senses Passive Perception 12
Languages Common, Elven, Druidic
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12664

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Windy Of Dragons, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing a long, brown, dusty cloak. He is bristling with hidden weapons, mostly swords and greataxes. His white fur is drawn into a tight pony tail with a rose scrunchie. His hazel eyes are slightly larger than normal.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is used to getting what he wants. In part because he is a meticulous planner.

History: He was born at the edge of vast forest. While he appears to be a normal Tabaxi, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Being a Barrister kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: A deep hatred of goblins; and someone believes him a fraud

Ideals: Joker, Professionalism. Flaws: Insane. Bonds: Criminal record, Nature, Enemies. Occupation: Barrister

Voice: German accent

Attributes [hide]

Windy Of Dragons, Male Tabaxi Cleric 8
Medium (6'5") Tabaxi, Neutral Evil (CR 8)
Armor Class 9
Hit Points 51 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 13 (+1)16 (+3) 14 (+2)11 (+0)
Skills Arcana +6, Intimidation +3
Senses Passive Perception 12
Languages Common, Gnoll, Orc, Giant
Attacks Melee +1 / 2d10-2, Ranged +2 / 2d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364332

Possessions: 1100 gp. Golden yellow topaz (1400 gp). Amber (140 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


William McLeod, Male Half-Elf [Permalink]

Personal [hide]

Description: He is renowned for his bright yellow suits and hats. He is portly but not overly obese. His hair is chestnut and curly. His eyes are gray.

Personality: William is depressed about a lot of things. He tends to be a nihilist. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born into a rich family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: A need for knowledge about a nearby landmark.

Ideals: Fighting. Flaws: Depressed. Bonds: Rich, Adventurer. Occupation: Layabout

Voice: Jamaican accent

Attributes [hide]

William McLeod, Male Half-Elf Adept 5
Medium (5'1") Half-Elf, Lawful Good (CR 5)
Armor Class 12
Hit Points 24 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 12 (+1)16 (+3) 10 (+0)11 (+0)
Skills Insight +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Elven, Draconic, Aquan, Terran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113

Possessions: 1000 sp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Ahrim Blame, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a green wide-brimmed hat and green clothes, and he perpetually has his warhammer ready. His brown hair is lengthy and is close to two feet long. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is happy with his job as a Gardener. He turns his eye from what people do, preferring to live and let live. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Ahrim was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Gardener hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is content; and to be a detective again

Ideals: Fighting, Entrepeneur. Flaws: Shy, Mundane. Bonds: Job, Poor. Occupation: Gardener

Voice: Sore throat, cough

Attributes [hide]

Ahrim Blame, Male Tiefling Paladin 12
Medium (5'1") Tiefling, Chaotic Good (CR 12)
Armor Class 11
Hit Points 66 (12d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 9 (-1)15 (+2) 11 (+0)12 (+1)
Skills Insight +4, Religion +6
Senses Passive Perception 10
Languages Common, Giant, Dwarven
Attacks Melee +8 / 3d10+4, Ranged +5 / 3d10+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1201

Possessions: 3000 gp. Jasper (70 gp). Moss agate (9 gp). Brown diamond (5000 gp). Smoky quartz (70 gp). Aquamarine (500 gp). Lapis lazuli (9 gp). Jasper (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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