Silvo Tosscobble, Male Halfling [Permalink]
Personal [hide]
Description: This malnourished man prefers to wear white pants and tee shirts. He has wavy silver hair. He has a dull look in his amber eyes.
Personality: He is irascible and easily irritated. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. After a long history of fighting, Silvo and his spouse have recently divorced.
Motivation: He is wracked by social anxiety; and he's repulsed by the pc
Flaws: Antagonistic, Fearful. Bonds: Poor, Mentor, Slave. Occupation: Fletcher
Voice: Spanish accent
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 15)
Armor Class 14
Hit Points 84 (15d6)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 17 (+3) | 14 (+2) | 13 (+1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling, Auran
Attacks Melee +7 / 4d8+2, Ranged +8 / 4d8+3, Grapple +3
Possessions: 7000 gp. Aquamarine (600 gp). Smoky quartz (80 gp). Iolite (80 gp). Peridot (80 gp). Red spinel (50 gp). Alexandrite (600 gp). White pearl (50 gp). Clear bright green emerald (3000 gp). Alexandrite (600 gp). Red-brown spinel (50 gp). Obsidian (13 gp). 1 Minor magic item.
Pandjed Xephyrbahnor, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He wears bulky green painted plate armor. His copper crest is still thick. He has a tattooed face.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is a ruthless business man, a trait he acquired from his mother.
History: Pandjed was born in the east. At a young age he loved to build and create. Brilliant and gifted he never wanted to apply himself. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: Retire the richest man in the east; and he feels threatened by others
Ideals: Passionate, Entrepeneur, Persistence, Gifted. Bonds: Poor. Occupation: Ruler
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Good (CR 11)
Armor Class 9
Hit Points 39 (11d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 9 (-1) | 10 (+0) | 14 (+2) | 14 (+2) | 8 (-1) |
Senses Passive Perception 12
Languages Common, Celestial, Orc
Attacks Melee +7 / 3d8+3, Ranged +3 / 3d8-1, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 |
Possessions: 900 gp. White opal (600 gp). Moonstone (40 gp). Hematite (14 gp). Eye agate (14 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Patrin Pyraxtallinost, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a husky man, who wears a green armored body suit, with a simple black line shooting up and back down. He keeps his bronze crest in a flapper bob. His face is covered beneath a completely black helmet.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Patrin enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: He was raised in a white middle class family as the only child. Patrin was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Patrin decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He feels that his past leaves him morally obligated to help; and he has comitted a past crime that haunts him to this day
Ideals: Joker. Flaws: Hedonist, Mundane. Bonds: Criminal record. Occupation: Spice Merchant
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Evil (CR 11)
Armor Class 13
Hit Points 59 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 17 (+3) | 14 (+2) | 14 (+2) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Abyssal, Gnoll
Attacks Melee +4 / 3d8+0, Ranged +7 / 3d8+3, Grapple +3
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 14 | 4 | 3 | 3 | 3 | 3 |
Possessions: 600 gp.
Reynard Merton, Male Human [Permalink]
Personal [hide]
Description: With red face paint in a stripe pattern across his face, he wears grey leather gloves, a grey jacket, and tight pants. His hair is silver and curly. He wears large thick round spectacles.
Personality: Reynard is depressed about a lot of things. He tends to be a nihilist. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Born the oldest of a large religious southern family, he was no stranger to responsibility. Like his father and his sister before him, after school he went straight into learning to become a Dyer. He tends to his Dyer job now, and dutifully fulfills any obligations he has.
Motivation: He has a rivalry with the Church that dominates his actions; and to reunite with his absent father
Ideals: Impeccable. Flaws: Depressed. Bonds: Religious, Job, Family. Occupation: Dyer
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 11 (+0) | 9 (-1) | 10 (+0) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
Possessions: 500 sp.
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