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NPC Generator

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Silent In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He prefers to wear pastel clothing when he does not wear armor. His whole body is exceptionally muscular. His fur is cinnamon and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has a massive crush on the younger sibling of the Mayor who has hired him part-time. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: The child of a Spice Merchant, who enjoyed hunting, Silent was taken on many hunting expeditions. Silent liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has worked as a Mayor like his father before him.

Motivation: He is not mentally stable, and does not behave rationally; and expand his business

Ideals: Optimist. Flaws: Insane. Bonds: Immigrant, Has a crush, Nature, Job. Occupation: Mayor

Voice: Nasally tone

Attributes [hide]

Silent In the Wind, Male Tabaxi Barbarian 3
Medium (5'10") Tabaxi, Neutral Good (CR 3)
Armor Class 12
Hit Points 18 (3d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 6 (-2)12 (+1) 9 (-1)11 (+0)
Skills Deception +2, History +3
Senses Passive Perception 9
Languages Common, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


Zunn Ainsworth, Male Half-Orc [Permalink]

Personal [hide]

Description: A 6'6" western man, he wears black robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a whip, but if one is not available he will default to his halberd. His white hair has been sun bleached extensively. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: Someone believes him a fraud; and he is greedy

Flaws: Sensitive, Disease. Bonds: Enemies, Rich. Occupation: Farmer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Zunn Ainsworth, Male Half-Orc Warrior 7
Medium (6'6") Half-Orc, Chaotic Neutral (CR 7)
Armor Class 9
Hit Points 63 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)9 (-1) 14 (+2)15 (+2) 18 (+4)15 (+2)
Skills Medicine +7, Performance +5
Senses Passive Perception 14
Languages Common, Orc, Undercommon, Terran
Attacks Melee +7 / 2d8+4, Ranged +2 / 2d8-1, Grapple +4

Possessions: 400 gp.


Social Check DCs


Gale In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This man is well dressed, but even with his fine clothing he looks run-down. He is muscular with a powerful set of arms. His yellow fur is still thick. He has a dull look in his copper eyes.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has all his life been fascinated with poetry.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He was granted psionic powers by his dying sister.

Motivation: Expand his business; and he is unsatisfied with his job

Ideals: Artistic, Gifted. Flaws: Antagonistic. Bonds: Family, Job. Occupation: Shepherd

Voice: Pronounces O like U

Attributes [hide]

Gale In the Wind, Male Tabaxi Monk 6
Medium (5'6") Tabaxi, Chaotic Evil (CR 6)
Armor Class 13
Hit Points 30 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 12 (+1)9 (-1) 14 (+2)13 (+1)
Skills Deception +4, Investigation +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 2d6-1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 2000 sp.


Social Check DCs


Suhnae Erenaeth, Male Elf [Permalink]

Personal [hide]

Description: He is an average looking eastern male in his early mid-life. He wears a blue armored body suit, with a simple red line shooting up and back down. His hair is white and curly. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Born in the east his family was never financially stable. When money was particularly tight he was walking through alleys when he overheard a Shipwright hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is untrained/undisciplined, which makes him dangerous.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Flaws: Insane, Antagonistic. Bonds: Adventurer, Poor. Occupation: Shipwright

Voice: pre-pubescent

Attributes [hide]

Suhnae Erenaeth, Male Elf Monk 4
Medium (5'0") Elf, Chaotic Good (CR 4)
Armor Class 11
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)14 (+2) 15 (+2)10 (+0)
Skills Nature +4, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Undercommon, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 24000 cp.


Social Check DCs

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