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NPC Generator

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Advanced [show]


William Atterton, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a grey and green robe with the hood down. He has a small bristly mustache and wavy red hair. He wears large thick round spectacles.

Personality: He does not believe in betrayal or weakness as things to be tolerated. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, William is combative with any and all who dare try his patience in the slightest.

History: He was born in a small mountains village. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: He seems to be bored by most things; and to unite with his sister

Ideals: Justice. Flaws: Mundane. Bonds: Poor, Nature, Family. Occupation: Miner

Voice: Shortens vowels

Attributes [hide]

William Atterton, Male Human Fighter 1
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 14 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 18 (+4)9 (-1) 15 (+2)11 (+0)
Skills Religion +1, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: Alexandrite (200 gp).


Social Check DCs


Roland Barton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a grey coat over a black low-cut shirt, and a feathered hat upon his head. His silver hair, when down, is lengthy. He is baby faced.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He also has developed a complete distrust of the Weaver profession.

History: He was born on a small isolated farm. A few years later when the east was not economically sound they moved to his current location. He left for the north, certain he would find work there.

Motivation: Wants a kiss; and he's attracted to the pc

Ideals: Persistence. Bonds: Job, Nature, Immigrant, Has a crush. Occupation: Barber

Voice: Speaks in third person

Attributes [hide]

Roland Barton, Male Human Commoner 1
Medium (5'6") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 15 (+2)12 (+1) 11 (+0)11 (+0)
Skills Insight +2, Medicine +2
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 40 gp.


Social Check DCs


Enidda Folkor, Female Gnome [Permalink]

Personal [hide]

Description: A well shaped woman just over fifty, she is dressed in a clean blue cloak covering her clean studded leather. Her silver hair is wavy and long. Her eyes are violet and catlike.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.

History: Gifted from a young age, Enidda studied abroad. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She has worked as a Architect like her father before her.

Motivation: Balancing her hectic life and new Architect responsibilities is difficult; and obtaining odd cultural human artifacts is her passion

Ideals: Gifted. Flaws: PTSD. Bonds: Adventurer, Job. Occupation: Architect

Voice: Low rumbling, strings words together

Attributes [hide]

Enidda Folkor, Female Gnome Ranger 2
Small (3'2") Gnome, Lawful Evil (CR 2)
Armor Class 14
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
4 (-3)16 (+3) 11 (+0)13 (+1) 14 (+2)15 (+2)
Skills History +3, Intimidation +4
Senses Passive Perception 12
Languages Common, Gnome, Auran
Attacks Melee -1 / 1d6-3, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: Embroidered silk and velvet mantle with numerous moonstones (600 gp). A roughly beaten golden orb (120 gp).


Social Check DCs


Lerissa Ecstasy, Female Tiefling [Permalink]

Personal [hide]

Description: She wears light armors faded through time and improper care. She has a slight overbite and is overall scrawny. Her black hair is knotted and matted. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep red.

Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.

History: From birth she was tutored by a cruel and relentless mentor. Her father was a mechanic, and taught her how to fix just about anything. She found several beat up suits of armor and, cannibalizing spare parts, she put together a working one.

Motivation: Wants to work out more often; and she has a rivalry with the church that dominates her actions

Ideals: Persistence. Flaws: Shy, Hedonist. Bonds: Mentor. Occupation: Tanner

Voice: French accent

Attributes [hide]

Lerissa Ecstasy, Female Tiefling Monk 7
Medium (6'4") Tiefling, True Neutral (CR 7)
Armor Class 13
Hit Points 45 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)14 (+2) 12 (+1)11 (+0)
Skills History +5, Survival +4
Senses Passive Perception 11
Languages Common, Undercommon, Sylvan
Attacks Melee +3 / 2d8+0, Ranged +6 / 2d8+3, Grapple +3

Possessions: 80000 cp. Silver pearl (160 gp). Star ruby (1500 gp). Sardonyx (30 gp). Violet garnet (1600 gp). 1 Minor magic item.


Social Check DCs

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