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NPC Generator

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Advanced [show]


Zephan Verity, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a green armored body suit, with a simple pastel line shooting up and back down, and carries monstrous two handed axes. His blue hair, when down, is lengthy. He has a tattooed face.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He got into the Spy business at a young age. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He wants to meet his childhood hero; and he'd like to take his coworkers down a peg

Ideals: Fighting, Passionate. Bonds: Adventurer, Job. Occupation: Spy

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Zephan Verity, Male Tiefling Wizard 1
Medium (6'10") Tiefling, Neutral Good (CR 1)
Armor Class 11
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)15 (+2) 15 (+2)11 (+0)
Skills Acrobatics +3, Performance +2
Senses Passive Perception 12
Languages Common, Elven, Auran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 130 gp.


Social Check DCs


Lorm Myerscough, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears clothing that is held on in multiple layers but all of it is in poor condition, and carries lances. His tied-back hair is chestnut. His face is covered beneath a completely black helmet.

Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born to loving parents in a slum to the west. When money was particularly tight he was walking through alleys when he overheard a Courier hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has never given up on his dancing dream.

Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs

Ideals: Fighting, Artistic. Bonds: Poor, Religious. Occupation: Courier

Voice: pre-pubescent

Attributes [hide]

Lorm Myerscough, Male Half-Orc Monk 3
Medium (6'5") Half-Orc, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 10 (+0)13 (+1) 11 (+0)8 (-1)
Skills Investigation +3, Religion +3
Senses Passive Perception 10
Languages Common, Orc, Draconic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: 12000 cp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (180 gp). Brass mug with jade inlays (500 gp). Brass mug with jade inlays (500 gp).


Social Check DCs


Helja Aranore, Female Dwarf [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She wears a simple brown robe with white stripes complete with hood. Her hair is greying and her face has many wrinkles. Her eyes are gray.

Personality: She is not truly malevolent, but she is obsessed with writing. She constantly tries to fill her life with writing. She disdains her fellow westerners, claiming they make her look unintelligent just for using an accent.

History: She got into the Blacksmith business at a young age. She sought a place where she would be rewarded solely on the merits of her skills. This search led her directly into Blacksmith work with an outfit from a few towns over. Blacksmith work suited her well, and with each successful project, she earned more gold and more respect from her peers. She has worked as a Blacksmith like her father before her.

Motivation: Sabotage a competitor.

Ideals: Athletic, Artistic. Bonds: Immigrant, Job. Occupation: Blacksmith

Voice: Speaks like tongue is numb

Attributes [hide]

Helja Aranore, Female Dwarf Rogue 6
Medium (3'10") Dwarf, Lawful Neutral (CR 6)
Armor Class 10
Hit Points 31 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 13 (+1)13 (+1) 9 (-1)11 (+0)
Skills Intimidation +3, Persuasion +3
Senses Passive Perception 9
Languages Common, Dwarven, Abyssal
Attacks Melee +2 / 2d6-1, Ranged +3 / 2d6+0, Grapple +0

Possessions: 20 pp. Silver comb with moonstones (300 gp).


Social Check DCs


Alexandre Ramsey, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears grey trousers with black and pastel striped suspenders. He wears various colorful collared shirts. He wears his silver hair up. He is baby faced.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Alexandre is combative with any and all who dare try his patience in the slightest.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He has chosen to use the inheritance that was left to him frivolously. He has never given up on his dancing dream.

Motivation: He would like to get married and retire; and wants a kiss

Ideals: Disciplined, Justice, Artistic. Bonds: Rich, Has a crush. Occupation: Miller

Voice: Speaks with a cold

Attributes [hide]

Alexandre Ramsey, Male Human Druid 1
Medium (6'6") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 17 (+3)13 (+1) 5 (-3)13 (+1)
Skills Perception -1, Sleight of Hand +4
Senses Passive Perception 14
Languages Common, Giant
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: 4000 cp.


Social Check DCs

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