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Advanced [show]


Sammal Entropy, Male Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult man, he is wearing colorful clothing, dressed as a Courier. He wears a Stetson hat to hide his balding. His eyes are a pleasant black.

Personality: He is mildly Tiefling supremacist, though he does not identify as such. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. As a young adult he joined a group advocating for an improvement in Tiefling conditions. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: He is wracked by social anxiety; and to clean up the streets

Ideals: Gifted. Flaws: Racist, Fearful. Bonds: Family, Guardian. Occupation: Courier

Voice: Timid voice

Attributes [hide]

Sammal Entropy, Male Tiefling Druid 8
Medium (6'6") Tiefling, Chaotic Evil (CR 8)
Armor Class 14
Hit Points 58 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 15 (+2)16 (+3) 14 (+2)16 (+3)
Skills Animal Handling +5, Nature +6
Senses Passive Perception 12
Languages Common, Halfling, Sylvan, Druidic
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364332

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gerard Amakiir, Male Half-Elf [Permalink]

Personal [hide]

Description: He has a missing left arm. He likes to wear ponchos typically of a light violet in addition to tight pants. His brown hair is braided into rings. His amber eyes dart from person to person.

Personality: He is overprotective of those who hire his services. When he's not drinking or sleeping the drinks off, he's doing dancing.

History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Marry his sister to traveling adventurers; and his relatives are trying to arrange a marriage

Ideals: Artistic, Fighting. Bonds: Guardian, Religious, Family. Occupation: Mason

Voice: Spits and sputters

Attributes [hide]

Gerard Amakiir, Male Half-Elf Rogue 14
Medium (5'2") Half-Elf, True Neutral (CR 14)
Armor Class 11
Hit Points 76 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)13 (+1) 14 (+2)10 (+0)
Skills Acrobatics +6, Persuasion +5
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +5

Possessions: 5000 gp. Violet garnet (200 gp). Black opal (500 gp). White opal (500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Vonbin Rakankrak, Male Dwarf [Permalink]

Personal [hide]

Description: A plain young-adult man, he is well dressed, constantly wearing a grey suit, white shirt, and yellow tie. His auburn hair has been sun bleached extensively. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Cocky and sure of himself, he believes he is the best Merchant born in the past three hundred years. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.

History: Born in the east to a Merchant, Vonbin learned a great deal about his father's area of expertise. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he wants nothing more than to rejoin the army

Ideals: Impeccable. Bonds: Job, Military, Nature, Debt. Occupation: Merchant

Voice: Farmer accent

Attributes [hide]

Vonbin Rakankrak, Male Dwarf Sorcerer 2
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 10
Hit Points 12 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 14 (+2)9 (-1) 17 (+3)12 (+1)
Skills Medicine +5, Religion +1
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 900 sp. 1 Disguise kit.


Social Check DCs


Adrik Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: This eastern man is abnormally tall. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His whole body is exceptionally muscular. His auburn hair is slicked back into a classic pompadour. He has several tiny opal earrings on each ear.

Personality: Always inclined to offer people food he seems plenty friendly. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Adrik was born on a far eastern forest where he grew up under the tutelage of his father, an expert Body Guard. He guards a vault combo very seriously as well as the key needed to open it.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Ideals: Philantrophist. Flaws: Secretive. Bonds: Adventurer, Immigrant, Rich. Occupation: Body Guard

Voice: Scottish accent

Attributes [hide]

Adrik Aranore, Male Dwarf Druid 12
Medium (4'0") Dwarf, Neutral Evil (CR 12)
Armor Class 13
Hit Points 92 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 17 (+3)12 (+1) 12 (+1)14 (+2)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 11
Languages Common, Dwarven, Halfling
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13654

Possessions: 13000 sp. Golden yellow topaz (900 gp). Smoky quartz (50 gp). Zircon (50 gp). Zircon (50 gp). Jade (90 gp). 1 Minor magic item.


Social Check DCs

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