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NPC Generator

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Advanced [show]


Gardain Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: He is a husky man, who wears tight fighting clothing, which leaves very little to the imagination. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He wears large thick round spectacles.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born in the east his family was never financially stable. Gardain liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He ran away from his former home and has been making his living as a Sage for the past few years.

Motivation: Wants to open a new tavern; and sabotage a competitor

Ideals: Fighting. Bonds: Job, Military, Poor, Nature. Occupation: Sage

Voice: Soft and melodious

Attributes [hide]

Gardain Balderk, Male Dwarf Druid 2
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 11
Hit Points 16 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 16 (+3)5 (-3) 14 (+2)6 (-2)
Skills Intimidation +0, Perception +4
Senses Passive Perception 14
Languages Common, Dwarven
Attacks Melee +6 / 1d6+4, Ranged +3 / 1d6+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1242000

Possessions: 340 gp.


Social Check DCs


Mûzglob Marley, Male Half-Orc [Permalink]

Personal [hide]

Description: He is renowned for his bright black suits and hats. He is physically well-built. His red hair is lengthy and is close to two feet long. He has a tattooed face.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He receives visions of the future at random moments

History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has drifted from career to career and currently works as a Bellfounder.

Motivation: He's looking for his big break; and he is a bit of a kleptomaniac

Ideals: Optimist, Gifted. Bonds: Criminal record, Job, Adventurer. Occupation: Bellfounder

Voice: Middle-eastern accent

Attributes [hide]

Mûzglob Marley, Male Half-Orc Warlock 5
Medium (6'10") Half-Orc, Neutral Evil (CR 5)
Armor Class 8
Hit Points 24 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)7 (-2) 9 (-1)9 (-1) 10 (+0)10 (+0)
Skills Acrobatics +1, Perception +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +1 / 2d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 400 gp.


Social Check DCs


Rivaan Qyxpahrgh, Male Dragonborn [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a green cloak and cross-gartered brown stockings. He wears a deerstalker hat to cover his moderate length silver crest. His eyes are gold.

Personality: He loves telling others what to do and how they should feel about things. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was born at the edge of vast forest. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has been saving his money to try and buy his brother's freedom.

Motivation: A deep hatred of goblins; and revenge

Ideals: Opinionated. Flaws: Antagonistic. Bonds: Nature, Family, Enemies. Occupation: Roofer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Rivaan Qyxpahrgh, Male Dragonborn Cleric 7
Medium (6'5") Dragonborn, Lawful Good (CR 7)
Armor Class 10
Hit Points 35 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)16 (+3) 7 (-2)13 (+1)
Skills Investigation +6, Religion +6
Senses Passive Perception 8
Languages Common, Giant, Dwarven, Orc
Attacks Melee +6 / 2d8+3, Ranged +3 / 2d8+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1000 gp.


Social Check DCs


Jarsali Ethanasath, Female Elf [Permalink]

Personal [hide]

Description: She is a paragon of her species. She is larger and stronger than most Elves. Her skin is dark but she possesses many black ritualistic tattoos. She wears a blue cloak and cross-gartered black stockings. Her golden hair, when down, is lengthy. Her voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: She is unhospitable to her core. Her small house has "No trespassing" Signs all over it. When she's not drinking or sleeping the drinks off, she's doing music.

History: Gifted from a young age, Jarsali studied abroad. Her parents enrolled her in a Ranger school at a young age so that she could practice her arcane talents. She is untrained/undisciplined, which makes her dangerous.

Motivation: She's repulsed by the PC; and she is not mentally stable, and does not behave rationally

Ideals: Artistic, Gifted, Fighting. Flaws: Insane, Antagonistic. Occupation: Baker

Voice: High pitched and raspy

Attributes [hide]

Jarsali Ethanasath, Female Elf Ranger 12
Medium (5'1") Elf, Chaotic Good (CR 12)
Armor Class 12
Hit Points 51 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 8 (-1)10 (+0) 9 (-1)13 (+1)
Skills Athletics +4, Insight +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 400 pp. Large well-done wool tapestry (200 gp). Silver chalice with lapis lazuli gems (50 gp). Solid gold idol (700 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Brass mug with jade inlays (200 gp). Old masterpiece painting (1200 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp).


Social Check DCs

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