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NPC Generator

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Advanced [show]


Alberich Stoutale, Male Dwarf [Permalink]

Personal [hide]

Description: This exceptionally lanky man is wearing a tight grey one piece outfit complete with pants, hood, and a cape. He has styled his blonde hair well, parting it to the left. His fierce violet eyes like to dwell on things.

Personality: He has always had a great fascination with Half-Elven culture. He is frequently practicing swordplay.

History: The child of eastern immigrants he idolized his mother. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He used his abilities to trick people and travel the world for free.

Motivation: A strong sense of loyalty to Half-Elven people; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Racist. Bonds: Poor, Military, Immigrant, Criminal record. Occupation: Actor

Voice: Farmer accent

Attributes [hide]

Alberich Stoutale, Male Dwarf Cleric 2
Medium (3'11") Dwarf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 11 (+0)15 (+2) 16 (+3)4 (-3)
Skills Medicine +5, Sleight of Hand +1
Senses Passive Perception 13
Languages Common, Dwarven, Ignan, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 130 gp.


Social Check DCs


Anselm Home, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many blue ritualistic tattoos. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. His hair is golden and curly. He has blue eyes and a grey hat with a blue feather.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He takes great pride in his work and is very well organized. His planner is full of calendar events.

History: He was raised in a white middle class family as the only child. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Anselm took refuge in the large cave and found the beat up sai and armor he uses now. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: He's attracted to the PC; and he is greedy

Ideals: Passionate. Flaws: Mundane. Bonds: Rich, Job, Nature, Has a crush. Occupation: Barkeep

Voice: High pitched and raspy

Attributes [hide]

Anselm Home, Male Human Adept 1
Medium (6'2") Human, Lawful Neutral (CR 1)
Armor Class 12
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 16 (+3)12 (+1) 13 (+1)13 (+1)
Skills Insight +3, Nature +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 20 pp.


Social Check DCs


Adrik Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: This slender man stands about 4'2". He wears bulky grey painted plate armor. He wears a feathered hat to cover his moderate length red hair. His eyes are a pleasant violet.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was raised in a white middle class family as the only child. In his 14th year, his parents were killed by a dire rats raid, leaving Adrik alone in the world. After a stint in an orphanage, he was adopted. He has achieved small success as a Glassblower.

Motivation: Wants to have a good time and be beloved; and many dire rats want him driven away

Ideals: Logical, Optimist. Flaws: Mundane. Bonds: Job, Enemies. Occupation: Glassblower

Voice: Slurs words

Attributes [hide]

Adrik Torevir, Male Dwarf Monk 2
Medium (4'2") Dwarf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)17 (+3) 8 (-1)14 (+2)
Skills Nature +5, Perception +1
Senses Passive Perception 11
Languages Common, Dwarven, Terran, Abyssal, Elven
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1

Possessions: 1000 sp.


Social Check DCs


Gynnie Warmwater, Female Halfling [Permalink]

Personal [hide]

Description: She dresses in red turtlenecks beneath a yellow coat with white slacks. She carries a battered shield and tarnished pickaxe as well. She keeps her black hair in a pixie cut. She has several tiny amber earrings on each ear.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. Her home and work are filled with various knick knacks she has acquired through the years. She cares a great deal for her adopted teenage daughter.

History: She was raised in a desert tribe. Her father took her hunting and taught her how to get in the mind of other creatures. She has since lost track of the people in her past.

Motivation: Her spouse's relatives view her with great suspicion; and regain custody of her daughter

Ideals: Fighting. Flaws: Disease. Bonds: Rich, Family, Nature. Occupation: Assassin

Voice: growls and snarls, animalistic

Attributes [hide]

Gynnie Warmwater, Female Halfling Ranger 5
Small (2'10") Halfling, Lawful Evil (CR 5)
Armor Class 12
Hit Points 18 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 8 (-1)13 (+1) 13 (+1)10 (+0)
Skills History +4, Intimidation +3
Senses Passive Perception 11
Languages Common, Halfling, Elven
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day120000

Possessions: 300 gp. 1 Masterwork manacles.


Social Check DCs

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