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NPC Generator

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Advanced [show]


Balimaar Wellington, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is well dressed, constantly wearing a brown suit, black shirt, and blue tie. His red hair is kept up in a ponytail inside a Stetson hat. His eyes are gray and catlike.

Personality: He is witty, but his monotone delivery comes off as unnerving As long as the job gets done he does not care how it got done.

History: Balimaar hails from a village terrorized by drow. In his 13th year, his parents were killed by a drow raid, leaving Balimaar alone in the world. After a stint in an orphanage, he was adopted. He was always very intelligent and has formed a secret society of philosophers.

Motivation: To reunite with his absent father; and find a way to reverse the transformation of his brother

Ideals: Joker, Professionalism. Flaws: Secretive. Bonds: Enemies, Family. Occupation: Roofer

Voice: Sighs a lot, exhausted

Attributes [hide]

Balimaar Wellington, Male Human Sorcerer 4
Medium (5'8") Human, Chaotic Neutral (CR 4)
Armor Class 13
Hit Points 20 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 14 (+2)15 (+2) 4 (-3)15 (+2)
Skills Animal Handling -1, Investigation +4
Senses Passive Perception 7
Languages Common, Dwarven, Sylvan
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12663000

Possessions: 1 Minor magic item.


Social Check DCs


Thomas Crosis, Male Half-Elf [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He is bristling with hidden weapons, mostly falchions and crossbows. His red hair has been sun bleached extensively. He has amber eyes.

Personality: Thomas speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a very good compulsive liar and kleptomaniac.

History: From birth he was tutored by a cruel and relentless mentor. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently he has begun working with bootleggers and crooks.

Motivation: He has decided he is irredeemable.

Ideals: Impeccable. Bonds: Criminal record, Mentor, Religious. Occupation: Sculptor

Voice: Boston accent

Attributes [hide]

Thomas Crosis, Male Half-Elf Cleric 7
Medium (5'5") Half-Elf, Neutral Evil (CR 7)
Armor Class 11
Hit Points 28 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 8 (-1)12 (+1) 14 (+2)16 (+3)
Skills Deception +6, Performance +6
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: 9000 sp. Rhodochrosite (11 gp). Black pearl (1500 gp). Rich purple corundum (1500 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Murook Darby, Female Half-Orc [Permalink]

Personal [hide]

Description: She wears a robe, a symbol of strength around her neck, and a flail on her belt. She wears her auburn hair up in a very large beehive style do. She wears round tiny glasses practically rammed into her face.

Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Half-Orc in existence. She pushes her goals aggressively. She is also a coward if confronted.

History: Murook hails from a village terrorized by giants. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Murook took refuge in the ruined castle and found the beat up flail and armor she uses now. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Murook fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Someone believes her a fraud; and she is terrified, and will act out of fear

Ideals: Fighting, Justice. Flaws: Fearful. Bonds: Enemies, Nature. Occupation: Knight

Voice: Slow speaker

Attributes [hide]

Murook Darby, Female Half-Orc Warlock 5
Medium (5'5") Half-Orc, Lawful Evil (CR 5)
Armor Class 12
Hit Points 23 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 10 (+0)7 (-2) 12 (+1)15 (+2)
Skills Acrobatics +5, Sleight of Hand +5
Senses Passive Perception 11
Languages Orc
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 4000 sp.


Social Check DCs


Adelaide Sutherland, Female Human [Permalink]

Personal [hide]

Description: Standing 6'1", this woman is constantly adorned with expensive silk clothing, often dyed in bright brown and pastel, and wears rings and necklaces with large, colorful gems. Her blonde hair is braided into rings. She wears a mask on her face.

Personality: She is curt in most of her responses. She prefers to keep her word usage to a minimum to avoid giving away unnecessary information. She has all her life been fascinated with dancing.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. She struck it rich when she found rare goods in large quantities. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature longsword.

Motivation: To reunite with her old friends.

Ideals: Artistic, Gifted. Flaws: Shy. Bonds: Rich, Adventurer. Occupation: Priest

Voice: Old thin voice

Attributes [hide]

Adelaide Sutherland, Female Human Commoner 11
Medium (6'1") Human, Chaotic Neutral (CR 11)
Armor Class 7
Hit Points 52 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)5 (-3) 15 (+2)10 (+0) 14 (+2)16 (+3)
Skills Arcana +4, Athletics +4
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +1 / 3d8-3, Grapple +4

Possessions: 350 pp. 1 Minor magic item.


Social Check DCs

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