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NPC Generator

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Advanced [show]


Bertram Merton, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is well dressed, constantly wearing a grey suit, blue shirt, and black tie. With a patchy brown beard and wild brown hair. His green eyes dart from person to person.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born on a small isolated farm. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Bertram grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Bertram. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Bertram was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: Seeks redemption; and a rival would like him out of the picture

Flaws: Insane. Bonds: Immigrant, Criminal record, Nature, Enemies. Occupation: Miner

Voice: Pronounces difficult words wrong

Attributes [hide]

Bertram Merton, Male Human Rogue 1
Medium (5'7") Human, Lawful Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 12 (+1)14 (+2) 9 (-1)10 (+0)
Skills Athletics +2, Perception +1
Senses Passive Perception 11
Languages Common, Gnome, Druidic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 300 sp.


Social Check DCs


Uraim Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: He wears suspenders and grey workpants. His shirt is yellow, and he wears a heavy grey leather apron most of the time. He has a moderate pudge and is not very fit. With bright blonde hair and a scraggly beard. He wears crescent spectacles with a black brim.

Personality: Calm and collected, he is a well trained Carter. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Uraim is combative with any and all who dare try his patience in the slightest.

History: The child of a Stableman, who enjoyed hunting, Uraim was taken on many hunting expeditions. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To reunite with his old friends; and money/treasure

Ideals: Justice. Bonds: Job, Nature, Rich, Adventurer. Occupation: Carter

Voice: Thin and wheezing

Attributes [hide]

Uraim Brazzik, Male Dwarf Fighter 2
Medium (3'11") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 24 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 19 (+4)12 (+1) 18 (+4)12 (+1)
Skills Deception +3, Medicine +6
Senses Passive Perception 14
Languages Common, Dwarven, Terran
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 200 sp.


Social Check DCs


Roland Alby, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is auburn and very short. His eyes are likewise gray.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a pair of adventurers, Roland grew up listening to his father's many stories. His homeland was ravaged by war and he spent much of his life rebuilding it. He inherited the family business which he has now maintained for 3 years.

Motivation: Wants his loneliness to end; and balancing his hectic life and new navigator responsibilities is difficult

Flaws: Terse, PTSD. Bonds: Adventurer, Job, Has a crush. Occupation: Navigator

Voice: Breathy voice

Attributes [hide]

Roland Alby, Male Human Ranger 1
Medium (5'0") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)11 (+0) 12 (+1)15 (+2)
Skills Insight +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11000

Possessions: 500 sp.


Social Check DCs


Jo Bigheart, Female Halfling [Permalink]

Personal [hide]

Description: This woman is wearing a tight red one piece outfit complete with pants, hood, and a cape, and sports empty pouches on her belt. She keeps her auburn hair in a flapper bob. Her hazel eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.

Personality: She is a Marshal first and foremost. She believes firmly that knowledge should be universal. She always tries to repair and not replace. It was this mentality that drove her into the Marshal business.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her parents enrolled her in a Ranger school at a young age so that she could practice her divine talents. She has worked as a Marshal like her father before her.

Motivation: She is unsatisfied with her job.

Ideals: Persistence, Gifted. Flaws: Addict, Mundane. Bonds: Job. Occupation: Marshal

Voice: Forgets to breathe while speaking

Attributes [hide]

Jo Bigheart, Female Halfling Ranger 4
Small (2'10") Halfling, Lawful Good (CR 4)
Armor Class 11
Hit Points 19 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 8 (-1)13 (+1) 13 (+1)11 (+0)
Skills Arcana +3, Deception +2
Senses Passive Perception 11
Languages Common, Halfling, Gnoll
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 48000 sp. Iolite (70 gp). 1 Masterwork Artisan’s tools. 1 Small steel mirror. 1 Masterwork manacles. 1 Healer’s kit.


Social Check DCs

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