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Advanced [show]


Cimer Art, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He wears a top hat to hide his balding. He tend to wears goggles to shield his eyes.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Gifted from a young age, Cimer studied abroad. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Tieflings became a terror of the countryside. He was granted druidic powers by his dying sister.

Motivation: He seems to be bored by most things; and to end his boredom

Ideals: Gifted, Fighting. Flaws: Mundane, Fearful. Bonds: Poor. Occupation: Armorer

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Cimer Art, Male Tiefling Druid 8
Medium (6'4") Tiefling, Lawful Good (CR 8)
Armor Class 9
Hit Points 50 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 15 (+2)14 (+2) 5 (-3)14 (+2)
Skills Intimidation +5, Survival +0
Senses Passive Perception 7
Languages Common, Dwarven, Sylvan
Attacks Melee +2 / 2d10-1, Ranged +2 / 2d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 400 gp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (100 gp).


Social Check DCs


Uraim Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: He wears a fine chain shirt which he covers with brown colored cloaks and clothing. He carries with him a set of shortbows, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He has a small bristly mustache and wavy golden hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Always inclined to offer people food he seems plenty friendly. He is a great chef.

History: Uraim lived on a farm with his father, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He now spends his time doing works of charity.

Motivation: Doesn't want to be a Fortune-teller and was forced into it by his family; and wants to raise his children well

Ideals: Fighting, Philantrophist, Gifted. Flaws: Insomniac. Bonds: Family. Occupation: Fortune-teller

Voice: Russian accent

Attributes [hide]

Uraim Dankil, Male Dwarf Monk 11
Medium (4'2") Dwarf, Lawful Good (CR 11)
Armor Class 12
Hit Points 82 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 17 (+3)11 (+0) 8 (-1)12 (+1)
Skills Perception +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2

Possessions: 7000 sp. Brass mug with jade inlays (500 gp). Brass mug with jade inlays (500 gp). Old masterpiece painting (2300 gp). Old masterpiece painting (2300 gp). A delicate silver chain set with a tourmaline (50 gp). Brass mug with jade inlays (500 gp).


Social Check DCs


Akmen Knack, Male Tiefling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears dull green sweaters, loose yellow pants, and alligator leather shoes. Beneath his sweater he keeps a concealed crossbow, just in case. He has done his best to style his dark red hair to look like a famous performer. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He acts crazy and hedonistic. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: His parents moved while he was still in utero so he is the first generation to be born here. Through the years after Akmen was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Akmen's father didn't care for him much, and the feeling was mutual. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often.

Ideals: Athletic, Extrovert. Flaws: Hedonist, Antagonistic. Bonds: Immigrant. Occupation: Unemployed

Voice: Draws out vowels

Attributes [hide]

Akmen Knack, Male Tiefling Druid 1
Medium (5'10") Tiefling, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 16 (+3)11 (+0) 12 (+1)16 (+3)
Skills Sleight of Hand +2, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11310

Possessions: 120 gp.


Social Check DCs


Howard Quickstep, Male Halfling [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears a tight fitting white shirt and pants. His chestnut hair, when down, is lengthy. He has a tattooed face.

Personality: Always inclined to offer people food he seems plenty friendly. Flattery will make him almost putty in your hands.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He found a children's book about a Halfling Warlock who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He now mingles about in high society.

Motivation: He's looking for his big break.

Ideals: Athletic, Philantrophist. Flaws: Selfish. Bonds: Rich, Adventurer. Occupation: Bather

Voice: Booming voice

Attributes [hide]

Howard Quickstep, Male Halfling Warlock 16
Small (2'11") Halfling, Lawful Neutral (CR 16)
Armor Class 13
Hit Points 104 (16d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)15 (+2) 15 (+2)9 (-1) 14 (+2)14 (+2)
Skills Acrobatics +7, Arcana +4
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 4d10-2, Ranged +7 / 4d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12

Possessions: 8000 gp. Bloodstone (20 gp). Canary diamond (3000 gp). Black opal (700 gp). Golden yellow topaz (700 gp). Malachite (5 gp). Black pearl (700 gp). Fire opal (700 gp). Golden yellow topaz (700 gp). Jasper (20 gp). Deep blue spinel (700 gp). Chrysoberyl (50 gp). Eye agate (5 gp). Rose (20 gp). Amethyst (50 gp). Chrysoberyl (50 gp). Brown-green garnet (50 gp). Star ruby (700 gp). Eye agate (5 gp). Moss agate (5 gp). Moss agate (5 gp). Smoky quartz (20 gp). Alexandrite (700 gp).


Social Check DCs

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