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Kite In the Morning, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a pot bellied northern woman with a big hulking figure and broad shoulders. She wears a weathered and beat up set of banded mail beneath an oversized brown coat. She wears her brown fur up. She wears a mask on her face.

Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She believes the world needs to unite to get rid of dire rats once and for all.

History: Born in a small village she learned the ways of the warrior from her father. After coming to the age of reason, Kite took it upon herself to study the martial arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She has taken up leadership of the village's small militia in response to dire rats demanding more tribute than usual.

Motivation: Her name or reputation has been wronged in the past by dire rats, and she desires to right it; and many dire rats want her driven away

Ideals: Athletic, Gifted, Fighting. Bonds: Enemies. Occupation: Painter

Voice: Switch between two voices

Attributes [hide]

Kite In the Morning, Female Tabaxi Warlock 10
Medium (6'1") Tabaxi, Lawful Evil (CR 10)
Armor Class 14
Hit Points 83 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 16 (+3)15 (+2) 13 (+1)14 (+2)
Skills Acrobatics +8, Animal Handling +5
Senses Passive Perception 11
Languages Common, Aquan, Abyssal
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14422222

Possessions: 1500 gp. Gold and topaz bottle stopper cork (1000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Right-Handed Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This slender man stands about 6'7". He dresses in collared shirts and wears a proper scarf over his head. He has done his best to style his brown fur to look like a famous performer. His blue unseeing eyes seem to look past you.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Animals are drawn to him, and he is able to talk to them.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. Brilliant and gifted he never wanted to apply himself. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To find somewhere to settle down.

Ideals: Gifted, Persistence. Flaws: Disease, Antagonistic, Mundane. Occupation: Map Maker

Voice: Deep voice with rolling R's

Attributes [hide]

Right-Handed Wind, Male Tabaxi Druid 5
Medium (6'7") Tabaxi, Neutral Evil (CR 5)
Armor Class 13
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 11 (+0)13 (+1) 9 (-1)12 (+1)
Skills Perception +2, Persuasion +4
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +5 / 2d4+2, Ranged +6 / 2d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: Rich purple corundum (1100 gp). Moss agate (10 gp). Lapis lazuli (10 gp). Violet garnet (1000 gp).


Social Check DCs


Beatrice McLeod, Female Half-Elf [Permalink]

Personal [hide]

Description: Her right thumb is blackened and bruised, but otherwise she appears quite healthy. She wears baggy yellow pantaloons and a grey scarf. She has slicked back auburn hair. Her eyes, though not visible through her cowl, are violet.

Personality: A grumpy gal she will invite people to lunch so she can critique them. Yet she still seems generally likeable, like a lovable grump. She is a ruthless business woman, a trait she acquired from her mother.

History: She was raised in a forest tribe. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Beatrice took refuge in the ruined castle and found the beat up mace and armor she uses now. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.

Motivation: Meet up once more with her childhood friend.

Ideals: Philantrophist, Entrepeneur. Flaws: Antagonistic. Bonds: Adventurer, Nature. Occupation: Laborer

Voice: German accent

Attributes [hide]

Beatrice McLeod, Female Half-Elf Barbarian 5
Medium (5'7") Half-Elf, Neutral Good (CR 5)
Armor Class 11
Hit Points 41 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)12 (+1) 15 (+2)10 (+0)
Skills Intimidation +3, Investigation +4
Senses Passive Perception 12
Languages Common, Elven, Gnome
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mary Raethran, Female Half-Elf [Permalink]

Personal [hide]

Description: Standing 4'7", this woman wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. Her hair is long and white with streaks of chestnut, and is pulled back with small yellow clips. Her blue eyes are passionate and lively.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. Further she is a bit of a stoner and is frequently out of it.

History: She was born the only child of a wealthy merchant. Mary liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She ran away from her former home and has been making her living as a Roofer for the past few years.

Motivation: Expand her business; and further expansion of business

Ideals: Entrepeneur. Flaws: Addict. Bonds: Poor, Job, Nature. Occupation: Roofer

Voice: Thin and wheezing

Attributes [hide]

Mary Raethran, Female Half-Elf Sorcerer 1
Medium (4'7") Half-Elf, Neutral Good (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 15 (+2)11 (+0) 8 (-1)12 (+1)
Skills Animal Handling +1, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 3000 cp.


Social Check DCs

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