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NPC Generator

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Advanced [show]


Trey Marleigh, Male Human [Permalink]

Personal [hide]

Description: The dark-skinned man stands 5'1" and wears suspenders and grey workpants. His shirt is brown, and he wears a heavy grey leather apron most of the time. His auburn hair is drawn into a tight pony tail with a dagger scrunchie. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep violet.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now mingles about in high society.

Motivation: Marry his sister to traveling adventurers; and regain custody of his son

Ideals: Fighting. Flaws: Antagonistic, Forgetful. Bonds: Rich, Family. Occupation: Bounty Hunter

Voice: Relaxed voice

Attributes [hide]

Trey Marleigh, Male Human Fighter 1
Medium (5'1") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 14 (+2)10 (+0) 13 (+1)8 (-1)
Skills Animal Handling +3, Deception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +1 / 1d4-1, Grapple +0

Possessions: 6000 cp.


Social Check DCs


Warryn Daergel, Male Gnome [Permalink]

Personal [hide]

Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears bulky tan painted plate armor. His auburn hair is heavily combed to the left. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is always in debt, since he spends his money on lavish parties and gifts for friends

History: He was born into a rich family. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has built up a small fortune and can afford his own way.

Motivation: He has money and likes to spend it.

Ideals: Fighting. Flaws: Insane, Mundane, Impulsive. Bonds: Rich. Occupation: Scribe

Voice: American accent

Attributes [hide]

Warryn Daergel, Male Gnome Ranger 1
Small (3'2") Gnome, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)6 (-2) 15 (+2)12 (+1) 13 (+1)12 (+1)
Skills Athletics +4, Intimidation +3
Senses Passive Perception 11
Languages Common, Gnome, Aquan
Attacks Melee +4 / 1d4+2, Ranged +0 / 1d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day110000

Possessions: 20 pp. 3 Tanglefoot bags.


Social Check DCs


Tarhun Mohradyllion, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. His gold crest is kept up in a ponytail inside a feathered hat. His fierce red eyes like to dwell on things.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. His job bores him to no end. He has decided to make it more interesting.

History: Tarhun hails from a village terrorized by dire rats. He took every job he could get his hands on, but the opportunities for Dragonborns in the west were limited. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A deep hatred of dire rats; and many dire rats want him driven away

Ideals: Athletic. Flaws: Antagonistic. Bonds: Adventurer, Criminal record, Enemies, Immigrant. Occupation: Server

Voice: Speaks through clenched teeth

Attributes [hide]

Tarhun Mohradyllion, Male Dragonborn Ranger 4
Medium (6'5") Dragonborn, True Neutral (CR 4)
Armor Class 10
Hit Points 31 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)10 (+0) 17 (+3)8 (-1) 11 (+0)14 (+2)
Skills Persuasion +4, Religion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1000

Possessions: 42000 sp. Iolite (30 gp). Deep green spinel (70 gp).


Social Check DCs


Vistra Deepdelver, Female Dwarf [Permalink]

Personal [hide]

Description: This light-skinned female is renowned for her bright grey dresses and hats. She is tall, broad shouldered and powerfully built. Her hair is short and blonde. Her hazel unseeing eyes seem to look past you.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is a font of random trivia from the lore and stories she has discovered

History: She was born in the east. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. By chance she met her brother recently and the two have been together since.

Motivation: To find somewhere to settle down.

Ideals: Logical. Flaws: Disease, Mundane. Bonds: Immigrant, Family. Occupation: Tanner

Voice: Slurs words

Attributes [hide]

Vistra Deepdelver, Female Dwarf Aristocrat 2
Medium (3'9") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 15 (+2)17 (+3) 6 (-2)11 (+0)
Skills Acrobatics +1, Deception +2
Senses Passive Perception 8
Languages Common, Dwarven, Abyssal, Ignan, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 300 sp.


Social Check DCs

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