Falkrunn Brawnanvil, Female Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average woman, she is not imposing. She is renowned for her bright grey dresses and hats. Her golden hair is braided into rings. She has a tattooed face.
Personality: Here is a woman who knows she is the smartest in the room. She talks down to others constantly. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-sister.
History: Born in the north her family was never financially stable. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way west. She then took over the family business and is one of the better Architect for hire.
Motivation: An old rival family wants her found; and to end her boredom
Ideals: Impeccable. Flaws: Mundane. Bonds: Family, Poor, Job. Occupation: Architect
Voice: Spanish accent
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 15 (2d10)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 14 (+2) | 14 (+2) | 11 (+0) | 12 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 1100 sp.
Tawna Wildcloak, Female Halfling [Permalink]
Personal [hide]
Description: She is a small woman, but exceptionally fit. She wears a red vest with golden trim over her white shirt. Her blue leather gloves and pants are well-kept, and her red boots flare out at the collars. Sporting a black mohawk this woman's hair draws a lot of attention. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: Tawna speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. She is a font of random trivia from the lore and stories she has discovered
History: She was born in a small mountains village. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. She is searching for what she claims is her rightful reward.
Motivation: She desires power and/or immortality; and she wants to meet her childhood hero
Ideals: Athletic, Impeccable, Logical. Bonds: Adventurer, Nature. Occupation: Cook
Voice: Eastern European accent
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 6)
Armor Class 15
Hit Points 30 (6d4)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 18 (+4) | 14 (+2) | 18 (+4) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Gnoll, Sylvan, Orc, Ignan
Attacks Melee +4 / 2d6+1, Ranged +7 / 2d6+4, Grapple +4
Possessions: 30000 cp.
Arumawann Dunben, Male Gnome [Permalink]
Personal [hide]
Description: This northern man is abnormally tall. He wears loose pants and a collared shirt complete with sweater beneath his coat. His whole body is exceptionally muscular. His blonde hair is still thick. He is baby faced.
Personality: Aggressive, abrasive, and angry, Arumawann embodies much of what other species detest in the Gnomes. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born in the north, but his parents moved at a very young age to the east. His first spouse was a Crown-heir, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Arumawann fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and doesn't want to be a assassin and was forced into it by his family
Ideals: Fighting. Flaws: Antagonistic. Bonds: Immigrant, Mentor, Family. Occupation: Assassin
Voice: Voice breaks
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 8)
Armor Class 9
Hit Points 64 (8d8)
Speed 20 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 6 (-2) | 17 (+3) | 14 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Halfling
Attacks Melee +1 / 2d10-2, Ranged +1 / 2d10-2, Grapple -2
Possessions: 170 pp. Rich purple corundum (1000 gp). Freshwater pearl (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Bork Colton, Male Half-Orc [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears an entirely white suit with brown socks and a vest with buckled shoes. He has a long chestnut beard with little hanging trinkets. His gray eyes have a joyful gleam in them most of the time.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: He was raised in a plains tribe. Over the years he perfected his riding and shooting skills. Since then, he has sought to make the best of life.
Motivation: Sabotage a competitor; and balancing his hectic life and new dyer responsibilities is difficult
Ideals: Philantrophist, Optimist. Flaws: Depressed. Bonds: Nature, Job. Occupation: Dyer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (6'10") Half-Orc, Lawful Evil (CR 11)
Armor Class 11
Hit Points 96 (11d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 13 (+1) | 17 (+3) | 8 (-1) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
| DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
| Spell /Day | 15 | 0 | 1 | 1 | 0 | 0 |
Possessions: Moss agate (8 gp). Blue star sapphire (1300 gp). Amber (40 gp).
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Their contribution stands as a beacon of hope for all adventurers!

