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NPC Generator

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Advanced [show]


Sarah Runghold, Female Half-Elf [Permalink]

Personal [hide]

Description: An older woman who wears a yellow coat over a green low-cut shirt, and a small hat upon her head, she is not a threatening figure. She sports a flattop hair cut. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep green.

Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. When she's not drinking or sleeping the drinks off, she's doing dancing.

History: She was raised in a white middle class family as the only child. She was taken from her home at a very young age. She has never given up on her dancing dream.

Motivation: She feels the way she acts is they only way to get by in the world; and to end her boredom

Ideals: Optimist, Artistic, Impeccable. Flaws: Mundane. Bonds: Slave. Occupation: Stableman

Voice: Old thin voice

Attributes [hide]

Sarah Runghold, Female Half-Elf Aristocrat 5
Medium (5'7") Half-Elf, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 17 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 9 (-1)8 (-1) 16 (+3)14 (+2)
Skills Intimidation +5, Perception +6
Senses Passive Perception 16
Languages Elven
Attacks Melee +5 / 2d4+2, Ranged +2 / 2d4-1, Grapple +2

Possessions: 400 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Gomory Clifton, Male Human [Permalink]

Personal [hide]

Description: This eastern man likes to wear darkened spectacles and heavy clothing, no matter the weather. His clothes are grease stained in places. His white hair is smooth and relatively long. His hazel unseeing eyes seem to look past you.

Personality: He has always had a great fascination with Dragonborn culture. Energy wise he seems alert and responsive.

History: He was born blind and as such lacked many opportunities for work. Gomory was born on a far eastern plains where he grew up under the tutelage of his father, an expert Roofer. He left for the east, certain he would find work there.

Motivation: Dragonborn compassion.

Ideals: Professionalism. Flaws: Disease, Racist. Bonds: Poor, Immigrant. Occupation: Roofer

Voice: Australian accent

Attributes [hide]

Gomory Clifton, Male Human Wizard 1
Medium (5'2") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 12 (+1)14 (+2) 11 (+0)7 (-2)
Skills Acrobatics +4, Athletics +3
Senses Passive Perception 10
Languages Common, Ignan, Draconic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: Just what you see.


Social Check DCs


Adrik Brawnanvil, Male Dwarf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His auburn hair is cut jaggedly and amateurishly. This blue eyed westerner is not easily forgotten.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in a small village he learned the ways of the warrior from his mother. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He was always very intelligent and has formed a secret society of specialists.

Motivation: His spouse's relatives view him with great suspicion; and wants to raise his children well

Ideals: Fighting, Athletic, Disciplined. Flaws: Secretive. Bonds: Family. Occupation: Adventurer

Voice: Jamaican accent

Attributes [hide]

Adrik Brawnanvil, Male Dwarf Ranger 12
Medium (4'0") Dwarf, Chaotic Good (CR 12)
Armor Class 12
Hit Points 94 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 16 (+3)8 (-1) 13 (+1)8 (-1)
Skills Investigation +3, Religion +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +7 / 3d10+3, Ranged +6 / 3d10+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130111

Possessions: Black velvet mask with numerous citrines (90 gp). Jeweled anklet (3000 gp).


Social Check DCs


Baern Dankil, Male Dwarf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His moppish red hair is in a traditional bowl cut. His green eyes dart from person to person.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: Born in the east to a Laborer, Baern learned a great deal about his father's area of expertise. Cursed with unlife at a very young age, Baern has worked very hard to control his curse. He's also a talented Farmer, but doesn't like to broadcast it.

Motivation: Further expansion of business; and balancing his hectic life and new laborer responsibilities is difficult

Ideals: Fighting, Athletic, Optimist. Flaws: Disease. Bonds: Military, Job. Occupation: Laborer

Voice: growls and snarls, animalistic

Attributes [hide]

Baern Dankil, Male Dwarf Aristocrat 2
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 18 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)9 (-1) 16 (+3)10 (+0) 11 (+0)14 (+2)
Skills Animal Handling +2, Religion +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +1 / 1d6-1, Grapple +2

Possessions: 80 gp.


Social Check DCs

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