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NPC Generator

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Advanced [show]


Don Shelby, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear grey clothing when he does not wear armor. He is bristling with hidden weapons, mostly maces and whips. His hair is always cut to a buzz. He has green eyes.

Personality: Don is depressed about a lot of things. He tends to be a nihilist. He is used to getting what he wants. In part because he is a meticulous planner.

History: Don was born the youngest of three triplets. A few years later when the south was not economically sound they moved to his current location. He has since lost track of the people in his past.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Professionalism. Flaws: Depressed. Bonds: Criminal record, Family, Immigrant, Rich. Occupation: Detective

Voice: Mumbles to self between sentences

Attributes [hide]

Don Shelby, Male Human Warrior 1
Medium (5'10") Human, True Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 13 (+1)15 (+2) 14 (+2)14 (+2)
Skills History +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Gnoll, Halfling
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3

Possessions: 20 pp.


Social Check DCs


Anselm Tinley, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft violet waves gently in the breeze. Beneath his clothing is a huge mess of scar tissue. His long silver hair reaches down to his waist. His fierce hazel eyes like to dwell on things.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: He was born in the north. His father had invested heavily in several trade routes and wanted him to inherit them. He left for the north, certain he would find work there.

Motivation: He is greedy; and he is currently in port desperately looking for someone to get him out

Ideals: Joker, Fighting. Bonds: Rich, Slave, Immigrant. Occupation: Sage

Voice: Russian accent

Attributes [hide]

Anselm Tinley, Male Human Fighter 11
Medium (5'6") Human, Neutral Good (CR 11)
Armor Class 12
Hit Points 96 (11d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 15 (+2)9 (-1) 11 (+0)15 (+2)
Skills History +3, Religion +3
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2

Possessions: 2200 gp. Fiery yellow corundum (1300 gp). Jade (80 gp). White opal (1300 gp). Black opal (1300 gp).


Social Check DCs


Dustin Graham, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a weathered and beat up set of banded mail beneath an oversized brown coat. His silver hair is drawn into a tight pony tail with a butterfly scrunchie. He wears large thick round spectacles.

Personality: He is almost excessively polite to everyone, even when angry. He is a bit of a xeno-phobe, disliking non-Humans.

History: Born to a pair of adventurers, Dustin grew up listening to his father's many stories. Dustin was born on a far southern plains where he grew up under the tutelage of his father, an expert Slave Trader. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A strong sense of loyalty to Tiefling people; and obtaining odd cultural tiefling artifacts is his passion

Flaws: Shy, Racist. Bonds: Immigrant, Adventurer. Occupation: Slave Trader

Voice: Speaks with squeezed throat

Attributes [hide]

Dustin Graham, Male Human Commoner 11
Medium (5'5") Human, Neutral Good (CR 11)
Armor Class 11
Hit Points 55 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 14 (+2)14 (+2) 13 (+1)16 (+3)
Skills Deception +7, Religion +6
Senses Passive Perception 11
Languages Common, Terran, Orc
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +1

Possessions: Jeweled anklet (2000 gp). Carved bone or ivory statuette (70 gp). An abacus with copper, silver and gold markers (160 gp). Jeweled anklet (2000 gp).


Social Check DCs


Karg Wallace, Male Half-Orc [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears a black tunic with grey highlights, and long white pants that bunch up around his shoes. He has dyed his greying silver hair a little too much giving a sharp silver color. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He does not trust anyone and sleeps with one eye open.

History: He was born in the north. From there he went from mercenary job to mercenary job. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He wants to meet his childhood hero.

Flaws: Insane, Antagonistic, Insomniac. Bonds: Immigrant, Adventurer. Occupation: Apothecary

Voice: Speaks like tongue is numb

Attributes [hide]

Karg Wallace, Male Half-Orc Wizard 1
Medium (5'7") Half-Orc, Lawful Good (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)9 (-1) 16 (+3)4 (-3)
Skills Deception -1, Religion +1
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Just what you see.


Social Check DCs

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