Alice Staurheim, Female Human [Permalink]
Personal [hide]
Description: She sports grey clothing, slightly heavier than average wear. Her attire stands in sharp contrast to her rapier, which is beautifully polished and possesses an ornate carving of a rose on it. She has slicked back white hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: She never swears and excessively uses polite adverbs when speaking. She does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: Alice was raised in a hard working conservative environment. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Locksmith. She now mingles about in high society.
Motivation: She wants random interesting trinkets and junk, hates to throw anything away; and wants to have a good time and be beloved
Ideals: Optimist, Extrovert. Flaws: Greedy. Bonds: Job, Rich. Occupation: Locksmith
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 9 (-1) | 11 (+0) | 8 (-1) | 15 (+2) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Celestial, Orc
Attacks Melee +1 / 1d4-1, Ranged +2 / 1d4+0, Grapple +0
Possessions: 40 pp. Rock crystal (40 gp).
Sariel Tiltathana, Female Elf [Permalink]
Personal [hide]
Description: An older woman who typically wears blue cloth garments or leather armor, she is not a threatening figure. She has a long chestnut ponytail with little hanging trinkets. Her brown eyes dart from person to person.
Personality: She considers herself the protector of her home. She feels this is her duty and calling. Her temper goes off on the smallest of things. She tends to lash out at those around her.
History: Born in the west her family was never financially stable. Before the accident, she was one of the most outspoken anti-Tabaxi activists. She was mortally wounded, saved by a kind and fast-acting Tabaxi doctor. After a long history of fighting, Sariel and her spouse have recently divorced.
Motivation: She is compelled to act according to her religious beliefs; and tabaxi compassion
Flaws: Antagonistic, Racist. Bonds: Guardian, Poor, Religious. Occupation: Spice Merchant
Voice: Voice breaks
Attributes [hide]
Medium (5'5") Elf, Lawful Good (CR 13)
Armor Class 9
Hit Points 74 (13d12)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 13 (+1) | 9 (-1) | 8 (-1) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Gnome, Sylvan
Attacks Melee +5 / 4d4+1, Ranged +3 / 4d4-1, Grapple +1
Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Naal Iranapha, Male Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is dressed in earthy colors with a tan and black handkerchief worn on his right side. His long chestnut hair reaches down to his waist. His gray eyes dart from person to person.
Personality: He has a massive crush on the younger sibling of the Animal Trainer who has hired him part-time. He also hits on women, regardless of circumstances.
History: Naal hails from a village terrorized by dire rats. He was an athlete and attended two major summer competitions. He never won. He now owns his own business.
Motivation: Several ex partners dislike his way of doing things and want revenge; and dragonborn compassion
Ideals: Athletic. Flaws: Racist. Bonds: Has a crush, Enemies, Job. Occupation: Animal Trainer
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'4") Elf, Neutral Evil (CR 3)
Armor Class 15
Hit Points 12 (3d6)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 20 (+5) | 12 (+1) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +4 / 1d8+2, Ranged +7 / 1d8+5, Grapple +5
Possessions: 1600 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon.
Henry Milton, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male tends to wear a brown poncho over his likewise colored trousers and shirt. He is tall, broad shouldered and powerfully built. His red hair is well kept and his bushy mustache is tapered upwards at the ends. This green eyed westerner is not easily forgotten.
Personality: He is calm most of the time but flees social interaction. He is a font of random trivia from the lore and stories he has discovered
History: He was raised in a mountains tribe. There was a wharf not far from home where he often wandered off to fish. He hasn't been sleeping well lately.
Motivation: He's in love; and wants his loneliness to end
Ideals: Logical. Flaws: Shy, Insomniac. Bonds: Nature, Has a crush. Occupation: Guard
Voice: High pitched and raspy
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 70 (11d8)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 14 (+2) | 13 (+1) | 15 (+2) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +5 / 3d8+1, Grapple +2
Possessions: 1600 gp. Alexandrite (600 gp). White opal (500 gp). Lapis lazuli (13 gp). Obsidian (13 gp). Alexandrite (600 gp). Jade (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!

