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NPC Generator

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Advanced [show]


Avice Presley, Female Human [Permalink]

Personal [hide]

Description: Her skin has the orange glow of too much sun. She wears a worn and beaten armor. She wears a wide-brimmed hat to hide her balding. Her violet eyes have a joyful gleam in them most of the time.

Personality: She loves telling others what to do and how they should feel about things. She invented a lineage for herself and claims to be descended from several legendary heroes.

History: Avice lived on a farm with her father, near the main road leading to a nearby town. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Bounty Hunter. She struck the Bounty Hunter job and began her own company from there.

Motivation: She has passion for adventuring and risk; and her relatives are trying to arrange a marriage

Ideals: Opinionated. Bonds: Adventurer, Family, Job. Occupation: Bounty Hunter

Voice: Slurs words

Attributes [hide]

Avice Presley, Female Human Adept 8
Medium (5'2") Human, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 57 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 16 (+3)12 (+1) 11 (+0)17 (+3)
Skills Medicine +3, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 2d10+2, Ranged +4 / 2d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1133

Possessions: 400 gp. Azurite (16 gp). Golden yellow topaz (900 gp). Smoky quartz (40 gp).


Social Check DCs


Godfrey Blankley, Male Human [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft grey waves gently in the breeze. He carries a battered bastard sword and tarnished hammer as well. His white hair is styled in orderly dreadlocks. He wears crescent spectacles with a black brim.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He is able to fit into much smaller and tighter spaces than normal.

History: The child of western immigrants he idolized his father. After coming to the age of reason, Godfrey took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He left for the west, certain he would find work there.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often

Ideals: Fighting, Athletic, Gifted. Bonds: Rich, Immigrant. Occupation: Scribe

Voice: Jittery and nervous

Attributes [hide]

Godfrey Blankley, Male Human Ranger 11
Medium (6'6") Human, Lawful Good (CR 11)
Armor Class 11
Hit Points 52 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)11 (+0) 13 (+1)8 (-1)
Skills Animal Handling +5, Performance +3
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130110

Possessions: 30000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zûmug Altham, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears loose pants and a collared shirt complete with sweater beneath his coat. His white hair is cut jaggedly and amateurishly. He is baby faced.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He has recently gotten a pet goose that steals things from people.

Motivation: Balancing his hectic life and new Jeweler responsibilities is difficult; and he has decided he is irredeemable

Ideals: Fighting. Bonds: Adventurer, Religious, Criminal record, Job. Occupation: Jeweler

Voice: Speaks with squeezed throat

Attributes [hide]

Zûmug Altham, Male Half-Orc Barbarian 2
Medium (5'6") Half-Orc, Chaotic Neutral (CR 2)
Armor Class 10
Hit Points 22 (2d12)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)10 (+0) 15 (+2)13 (+1) 6 (-2)7 (-2)
Skills Stealth +2, Survival +0
Senses Passive Perception 8
Languages Common, Orc, Goblin
Attacks Melee +6 / 1d6+4, Ranged +2 / 1d6+0, Grapple +4

Possessions: 900 sp.


Social Check DCs


Nurkara Eversharp, Female Dwarf [Permalink]

Personal [hide]

Description: She wears very tight pants and wife beaters, though occasionally she sports a grey coat. She keeps her blonde hair in a pixie cut. Her fierce brown eyes like to dwell on things.

Personality: She is a woman who does what she needs to. She will acquiesce to black mail and extortion to avoid trouble. A fanatic, her devotion to her small selection of gods is unquestionable. She claims to be doing their will and will base all her actions on whether or not they would be pleasing to the gods.

History: Nurkara was born in the east. At a young age she loved to build and create. In her 18th year, while out on a day-trip, she returned to find her hometown burning and destroyed. She found her mother impaled in their home, and her father beheaded. She saw the woman who walked out, and charged her in a blind rage. The woman easily evaded and defeated her, leaving her to live broken and terrified. She used her abilities to trick people and travel the world for free.

Motivation: She has a rivalry with the Church that dominates her actions.

Ideals: Persistence. Flaws: Fearful. Bonds: Criminal record, Religious. Occupation: Sage

Voice: Strong lisp

Attributes [hide]

Nurkara Eversharp, Female Dwarf Aristocrat 2
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 22 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 18 (+4)9 (-1) 14 (+2)13 (+1)
Skills Athletics +3, Deception +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3

Possessions: Just what you see.


Social Check DCs

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