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NPC Generator

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Advanced [show]


Delebean Gummen, Male Gnome [Permalink]

Personal [hide]

Description: This slender man stands about 3'7". He prefers to wear tan clothing when he does not wear armor. His hair, while still mostly auburn, has prominent grey streaks. His otherwise smooth face is marked with small tiny scars.

Personality: Aggressive, abrasive, and angry, Delebean embodies much of what other species detest in the Gnomes. Delebean is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.

History: Delebean lived on a farm with his father, near the main road leading to a nearby town. He moved from fad to fad and when he turned 15 he discovered poetry. He moves from town to town, unable to find a place to settle.

Motivation: He's repulsed by the PC; and wishes to resurrect an old love

Ideals: Artistic. Flaws: Antagonistic. Bonds: Family, Immigrant, In love. Occupation: Mason

Voice: Speaks with lips pursed

Attributes [hide]

Delebean Gummen, Male Gnome Wizard 4
Small (3'7") Gnome, Neutral Evil (CR 4)
Armor Class 12
Hit Points 21 (4d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 16 (+3)13 (+1) 11 (+0)12 (+1)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Gnome, Dwarven
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 500 gp. Blue quartz (16 gp). Amethyst (140 gp). 1 Minor magic item.


Social Check DCs


Henry Gyula, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a husky man, who is well dressed, but even with his fine clothing he looks run-down. His chestnut hair is thinning but still full. He has gray eyes.

Personality: He likes to make people angry or surprised. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He is the product a well kept family trust fund and as such has never really known need. Through the years after Henry was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Henry's father didn't care for him much, and the feeling was mutual. Recently he has begun working with bootleggers and crooks.

Motivation: A deep hatred of orcs; and he feels that his past leaves him morally obligated to help

Ideals: Logical. Flaws: Antagonistic. Bonds: Rich, Criminal record, Enemies. Occupation: Shipwright

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Henry Gyula, Male Half-Elf Paladin 2
Medium (5'4") Half-Elf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 17 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)15 (+2) 15 (+2)9 (-1)
Skills Acrobatics +2, Survival +4
Senses Passive Perception 12
Languages Common, Elven, Giant, Infernal
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 20 pp. Silver-plated steel longsword with jet jewel in hilt (100 gp). 1 Half-Plate.


Social Check DCs


Mamnen Ignominy, Male Tiefling [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right hand, he prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He wears a deerstalker hat to cover his moderate length black hair. His eyes, though not visible through his cowl, are silver.

Personality: He is almost excessively polite to everyone, even when angry. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He now mingles about in high society.

Motivation: Money/treasure; and to get a good night's sleep

Ideals: Justice. Flaws: Shy, Disease, Insomniac. Bonds: Rich. Occupation: Laborer

Voice: Cold and demanding tone

Attributes [hide]

Mamnen Ignominy, Male Tiefling Ranger 8
Medium (5'8") Tiefling, Chaotic Neutral (CR 8)
Armor Class 10
Hit Points 49 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 12 (+1)10 (+0) 16 (+3)16 (+3)
Skills Investigation +3, Perception +6
Senses Passive Perception 16
Languages Common
Attacks Melee +3 / 2d10+0, Ranged +3 / 2d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 1000 gp. Black pearl (900 gp). Azurite (10 gp). Black star sapphire (1100 gp). White opal (1100 gp). Obsidian (10 gp). Rich purple corundum (1100 gp).


Social Check DCs


Eleanor Chance, Female Half-Elf [Permalink]

Personal [hide]

Description: She wears a yellow tunic with black highlights, and long blue pants that bunch up around her shoes. She is portly but not overly obese. She wears a feathered hat to cover her moderate length brown hair. Her otherwise smooth face is marked with small tiny scars.

Personality: Eleanor is a sociable creature first and foremost. She loves to listen to people at length before talking their ear off. She can carry on conversation for hours and will do so. She claims to be unscrupulous but at the end of the day she will do what she thinks is right.

History: Born in the north to a Jeweler, Eleanor learned a great deal about her father's area of expertise. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She then took over the family business and is one of the better Jeweler for hire.

Motivation: She possesses a valuable artifact that the thieves guild wishes to steal; and she wants nothing more than to rejoin the army

Ideals: Extrovert, Justice. Bonds: Job, Military, Criminal record. Occupation: Jeweler

Voice: Sensual and smooth

Attributes [hide]

Eleanor Chance, Female Half-Elf Ranger 1
Medium (5'7") Half-Elf, Neutral Evil (CR 1)
Armor Class 12
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)11 (+0) 8 (-1)16 (+3)
Skills Intimidation +5, Sleight of Hand +4
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 30 gp.


Social Check DCs

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